Ratcatcher’s Guild – Scourge

The next model from the Ratcatcher’s Guild to be previewed is Scourge, the Pestilent Abomination.

Scourge

Scourge

Scourge is a beast of a man who seems to have bulked out on a high protein diet of rats. He’s the first model we’ve seen the rules for that has a direct interaction with the disease condition – both with starting the game suffering the condition (much like Katalyst with burning) and also gaining [+1] DMG to Playbook damage results when he is suffering the disease condition. His playbook is also interesting as it’s quite Blacksmith like.

Combining Snack Break with Grave Digger for 4 VP take outs could be interesting.

 

I’m very excited to see what the Ratcatcher’s are capable of on the pitch – until next time sports fans!

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Ratcatcher’s Guild – Pelage

Steamforged are releasing a new concept into Guild Ball – the Minor Guilds.  These are teams that have been affiliated with the Major Guild (all the currently playable Guilds) in an effort to wrest control back from the Solthecian Church (surprise surprise Obulus is behind it).

The first Minor Guild are the Ratcatcher’s who are affiliated with the Mortician’s Guild.

Ratchatchers-TeamPainted

The latest model to be previewed for the is Pelage.

Pelage

She’s a seductive killer who is wearing a cloak of rats. I’m sure comaprisons will be drawn between her and Cosset

DSCN8990

Check out her rules below:

 

I’d also suggest you listen to the Strictly the Worst guys talk to Mat Hart and Jamie Perkins about here here: http://strictlytheworst.libsyn.com/episode-34-the-gang-hosts-an-interview 

What’s in a name? – Blacksmith’s Guild

Blacksmiths-Forged_from_Steel_-_PaintedBox

The first 6 of the second Season 3 Guild, the Blacksmith’s Guild, has been released, so we have a look at the origin of their names. The Guild has a unique structure on the pitch as there are no mascots and the team is comprised of three Master’s and three Apprentices with a Master being named Captain each game:

download

Blacksmith’s Guild

Anvil

Anvil01
An anvil is a metalworking tool consisting of a large block of metal (usually forged or cast steel), with a flattened top surface, upon which another object is struck or worked.

Anvils are as massive as they are practical, because the higher their inertia, the more efficiently they cause the energy of striking tools to be transferred to the work piece. On a quality anvil, the smith’s hammer should rebound with almost as much energy as the smith puts into the downward stroke, ultimately making the smith’s job easier and less physically strenuous.

 

Sledge

Sledge01
Almost certainly named after a sledgehammer rather than the vehicle. A sledgehammer is a tool with a large, flat, often metal head, attached to a lever (or handle). The size of its head allows a sledgehammer to apply more force than other hammers of similar size.  Although they are used in a variety of professions they are used in Blacksmithing to  shape heavy sections of iron.

 

Furnace

Furnace03
A furnace is a device used for high-temperature heating. The name derives from Greek word fornax, which means oven. In an industrial setting they are used in the extract of iron from ore and in steelmaking.

 

Cinder

cinder_01
Cinder is a material derived primarily from volcanic materials and are similar to pumice. An ember (a glowing, hot ‘coal’ made of greatly heated wood, coal, or other carbon-based material) is sometimes referred to as a cinder too.

 

Ferrite

ferrite_01
Ferrite is a cubic form of iron and it’s structure is what gives steel and cast iron it’s magnetic properties. Much like ‘Get Over Here, Iron’.

 

Iron

iron01
Iron is a metallic chemical element and along with it’s alloy, Steel, are the principle metals used in blacksmithing.

Until next time, sports fans!

 

Hemlocke – Wanted: Dead or Alive?

Hemlocke

So this year’s Guild Ball Community event is looking at the schism in the Union team caused by Rage slipping his leash and the Solthecian Church coming in to take over the running of the team.

Details can be found here: https://steamforged.com/union-in-chains

Eight of the original Guild’s have been paired up and are fighting to gain a member of the Union as a Guild member. The pairings are:

 

  • The Fisherman’s Guild & Butcher’s Guild will be competing for Gutter.
  • The Brewer’s Guild & Mason’s Guild will be competing for Decimate.
  • The Mortician’s Guild & Hunter’s Guild will be competing for Hemlocke.
  • The Alchemist’s Guild & Engineer’s Guild will be competing for Harry the Hat.

Each of the Union members will get an alternative sculpt depending on which Guild they finally settle in.

Hemlocke is being fought over by the Mortician’s and Hunter’s Guilds (Go Morticians!) and her alternative sculpts are:

 

Her back story is:

A fate unknown

Light flooded into the empty chamber, coloured in faint hues of red and green from the faded staining in the glass dome above. Motes of dust fluttered through the air like tiny fireflies, tumbling ever downwards in lazy spirals. A peaceful stillness had taken hold of this place and refused to relinquish it, entirely at odds with the sinister darkness lurking in the catacombs below.
Grace stood in quiet contemplation of the scene, light reflecting from her pristine robes in a blinding glare. Her lip curled. She cared little for this place. A long-abandoned chapel built atop an ancient temple ruined some centuries past, the neglect of this sacred ground was an offence against Solthecius himself.
The Inquisitor’s dilapidated surroundings offered little to placate to her condemnation. The elements had not been kind to a building standing unattended for so many years, her eye picking out places where walls had crumbled and fallen in, and dark metalwork was spotted with orange. Tall windows, once proud and vibrant, had grown dull in their frames; the panes from several others shattered over the floor in pointed shards of multicoloured glass.
This remote shrine would be impure forevermore, sins of the past having rendered it far beyond the limits of mortal sanctification. The order had allowed the lonely site to be quietly forgotten over the years as the trail of attendant worshippers had slowly reduced to a trickle, content that the pious should never know of its existence. It was probable the dusty flagstones had known neither foot nor knee for decades until the arrival of the Inquisition, the carpets once covering them having rotted away long since.
But, Grace was not here to kneel in supplication.
A warren of tunnels hid underfoot, a sprawling dungeon first created for the primitive temple a thousand years ago, made into a labyrinthian maze by the architects of the chapel erected in the time since. They had not been alone in their attentions. Nature too had touched the confusing hive of forgotten cells and foetid cellars just as it had the land above, shuddering tremors and flooding causing irreversible destruction in the depths. Fraught with collapsed ceilings and impassable corridors, even the most recent map was hopelessly obsolete.
It was the perfect prison for as vile a fraternity as the Union.
Despite the length of leash allowed him by the new Bacchus, Rage had quickly proven too wild a dog to be left to his own devices, his rebellious instinct too fractious to be of use. Grand plans for the treacherous cadre spoiled, Pious VI had not sat idle in retaliation. His Inquisitors’ mission of stewardship soon become one of hunter and prey, Grace and Benediction ordered to entomb each member of the Union underground, far from the eyes of man.
Their first quarry had been Rage himself, the vicious thug now imprisoned in a cell as bleak as his blackened heart. His capture in particular had been a dark enough deed to cost of the lives of three initiates, each bloodied by his wicked cleaver until their bodies moved no more. Pursuit of the other wolves in his ruthless pack had been less barbaric, yet none had come easily.
The Saint would have lied if she did not admit to a sense of satisfaction in persecuting such reprehensible scum. She had readily paid penance each night, quickly reaching forgiveness for her behaviour in service of the August Lord. Her conscience remained as pure as her unbroken innocence.
Footsteps cut through the silence and from the corner of her vision, Benediction’s immense frame appeared. Unlike Grace, he wore his armour and faceplate, his robes dirtied from travelling through the depths below. Behind him he dragged a long chain, metal links clinking together as they writhed, the final malefactor struggling in vain against the hard iron.
The witch had arrived.
The woman had been a dishevelled mess even before she had been dragged from her den, clothes a tattered collection of unwashed rags, her hair matted into thick dreadlocks. She reeked as only an individual with an aversion to bathing could, a musky stench of dried sweat and mould.
Grace’s eyes narrowed, a sadistic smile creeping across her features. Hemlocke deserved cleansing in more ways than one. Amongst all of her miserable brethren the witch offended the order most, by defying the very word of Solthecius with her sacrilegious profanity. She belonged in the dark ages past, a slave to the pagan beliefs of man when he had paid fealty to the elements and the stars above.
Sensing the contemptuous stare, the witch turned her head towards Grace, only to wilt and avert her tortured eyes as she shrank away again. The brief glimpse revealed pupils dilated to monstrous proportions, all trace of colour replaced by heavy black orbs. Doubtless, Hemlocke had been sampling her own stock.
A vicious yank of her collar dragged the witch under the light of the grand dome, painting her in dappled hues. She reacted by clawing at the chain and shrieking at her tormentor.
‘No blind man should see as you, giant. You are unnatural, an abomination!’ The sudden outburst was the first collection of legible words the woman had offered since her capture, the rest only gnashing of teeth and forlorn wailing.
Hemlocke’s spite earned her a backhanded slap across the mouth, the impact whipping her delicate neck backwards. When her head swung back again she glared murderously, bloated eyes unblinking.
A thin trail of red trickled over her chin, and the witch defiantly spat a mouthful of bloody phlegm onto the floor, crimson covering a cross carved into the stone.
She grinned, teeth stained pink. ‘The Old Ones care little for your pretend lord, or the misguided fools who follow him. You are as powerless as the lies your kind peddle, and these worthless icons crumbling under my heel.’
Benediction punished her blasphemy again, a huge hand seizing Hemlocke by the throat and roughly hauling her into the air. His head swung around to Grace as the witch’s hands scrabbled at his grip, blank mask somehow conveying his silent question.
Grace took a moment to savour the undiluted panic over Hemlocke’s features. Her face was turning a painful shade of purple, her legs frantically kicking on tiptoes. The witch was clearly running out of breath, her sullen tongue silenced but for a strangled gasp.
The Saint shook her head.
Benediction gave one last cruel squeeze before hurling the Union scum away, her body tumbling through the air until she landed amongst the rotting remnants of a row of pews. The witch struck the wood with a sickening thud, an agonised scream torn from her lungs on impact. Her voice trailed into a rasp as she slipped to the floor like a child’s discarded ragdoll.

Hemlocke lay still amongst the splintered wood, only movement a tremble as she sobbed
pathetically. The line of red across her chin had become a wide river, pooling on the old stone beneath her.
‘I will not pretend you do not deserve death for your sins, witch. You are barely a trial in our holy mission, a trivial distraction at most. Perhaps death would provide the best form of censure for one such as you, rather than imprisonment.’ Hemlocke didn’t react to the words, her eyes still closed.
Grace glanced at her companion. His mask hid any hint of expression, but Grace knew his judgement would match hers regardless. The heathen woman’s fate was sealed in a moment of unspoken communion.
‘Illuminate her.’ With the slightest nod, the Virgin Sister signalled her guardian into action once more. An armoured boot stepped forward from under his robes, catching the light in spite of a thin layer of grime.
Hemlocke lurched up into the air, a marionette with her strings suddenly pulled taught. Her hands scratched at the air, nails clawing like talons clutching invisible rungs. Back straight as a rod, the witch’s head snapped towards Grace, eyes rolled back to become milky orbs. She bared her teeth in a feral grin.
Benediction broke into a run, hands reaching for her, but the witch slipped away as though possessed by a devil, her nimble agility at odds with how erratically her limbs moved. She reached the nearest window in moments, the tall glass pane already shattered inwards. Without breaking her unnatural gait Hemlocke launched herself through the opening, disappearing but for a bloody scrap of cloth.
Benediction roared in frustration, punching an armoured fist into the wall. He looked back towards Grace, tilting his head downwards in self condemnation.
The Saint’s smile returned. It was time to persecute the hunt once more.

Hemlocke’s eyelids slowly parted, her vision blurry and indistinct. Whatever spirits had aided her escape had scattered, leaving her entirely mortal once more, a broken shell stretched over weak and bruised flesh.
As her senses returned she became slowly aware she lay at the bottom of a shallow ditch, muddy water soaking through her clothes, icy cold against her clammy skin. It seemed some time had elapsed since her flight, the avatar of the Father fallen from the blank skies to usher in the dominion of the  Goddess. The landscape was coloured a pale hue, the faint and ethereal light birthing a deep shadow in the recess where she now  languished.
Her ears detected nary a hint of pursuit, but Hemlocke knew the accursed holy men would still be searching for her. She was the last of the Union to have evaded them, and their kind did not rest easily.
They would hunt for her until her last breath, the chase as relentless as their passion for their falsehood god.
She groaned, knowing she was poor game presently.
Her forehead was warm and fevered; from her short breath and a dull ache in her flank she was likely wounded inside, the taste of coppery blood painted over her lips. Two of the fingers on her left hand were broken, pointing in unnatural directions. With her frenetic scramble apparently ceased some hours before, Hemlocke feared that if she tried to move her body would not obey.
She was a shattered figure, collapsed in a bolthole and awaiting death.
Hemlocke closed her eyes once again. If the gods wanted to take her, she would gladly relinquish her life to them. Even in this state, she was their servant, and she dared not betray the ancient oaths of her order. In a faltering mumble, she began to mouth ancient words from the rite of ending.
An image appeared in her mind, her voice faltering as the words inexplicably caught in her throat.
She felt herself frown outwardly as the vision expanded and a fine lunar mist eclipsed all, covering every surface and leaving her numb. Somewhere in the distance faint silhouettes moved, their forms indistinct and wreathed by billowing clouds. Whenever she would strain her eyes to concentrate on one it would become intangible, only to maddeningly reappear some distance away.
Their voices echoed through the murky gloom, words illuminating each spirit momentarily with sparks of colour against the grey background.
‘What do you want for this one’s release?’ Even distorted the first voice was deep enough to be undeniably male, strong and powerful, the speaker glowing bright amber.
‘A gesture, support in coming trials.’ The second voice was a sinister hiss, the slither of a serpent baring its fangs.
‘Very well.’ Hemlocke felt uncertainty creep into the first speakers tone, and saw a shard of cold ice break through his aura, a jagged line of canker, twisted and bitter. He reluctantly spoke again after a pause. ‘We shall enter into agreement with you.’
The second spirit did not reply, instead sweeping around to face her as the mists surrounding them whipped up into a storm. His eyes bored into hers for a moment through the turmoil, and a cold sweat dripped down her spine. The vortex span faster, accompanied by the shrieking of a thousand crows, swirling forward to envelop her within a cloak of charcoal feathers.
His face coalesced inches before her own, the spirit become a horrific visage of a cloaked devil, a skull with sharpened teeth leering from the folds of blackened sackcloth.
‘You are not supposed to be here, witch. Why have you transgressed into this past?’ His dark words were the chill of the grave, morbid and flat, bereft of any trace of warmth.
Hemlocke found herself unable to answer, terror seizing her breath and suffocating her.

Her knees buckled as her essence ebbed away, drawn on strings leading to his skeletal fingers.
The devil’s hold was broken in a howl of agony, a spear of light skewering the enveloping darkness, warmth flooding through the rent to return life to the world once again. On the other side, she could see the first speaker, his golden aura strong and restored. He shielded another figure, a bestial creature which snarled furiously, and clacked her slavering jaws.
‘Come, Hemlocke! Quickly!’ This voice was female, the animalistic snarl familiar somehow.
‘Salvation!’
Hemlocke’s reply was drowned out by the murder of crows, a jagged cacophony which lashed at the golden figure and reopened the rent in his soul, allowing the ice to pour in.
She felt herself slipping away, the vision pulling itself to the edge of her consciousness. She desperately tried to reach her hands outwards, still unable to wrest meaning.
‘Run! Run, Hemlocke! Whilst you can, come to us!’ The urgent voice broke through once more, faint and quickly fading, swallowed by a tide of rolling mists, retreating away into the aether.
Hemlocke’s head recoiled, a great breath forcing itself into her lungs with a violent shudder. Her eyes open, she saw that day had come once more. Somewhere nearby, she could hear footfall in the undergrowth, dried leaves cracking under booted heel.
It was time to flee her hiding place. The gods had seen fit to send her portents once more, and where they beckoned she would follow without question. She scrambled to her feet, forcing herself to ignore a sharp spike of pain in her chest. Her role in the machinations of the Old Ones was far from over, her future undecided, a path untraveled.
And her side yet to be chosen.

Some exciting times ahead. Both sculpts are great – I really like the snake that the mortician version has.

Time to play some games and head on over to the Forums and get Hemlocke in the Mortician’s!

Until next time sports fans!

What’s in a name? – Farmer’s Guild

Farmers-The_Honest_Land_painted

The first 6 of the first Season 3 Guild, the Farmer’s Guild, has been released, so we have a look at the origin of their names:

 

Farmers

Farmer’s Guild

Grange

Granges were landed monastic estates used for food production, centred on a farm and out buildings and possibly a mill or a tithe barn. The word grange comes through French graunge from Latin granica meaning a granary

Peck

A peck is an  unit of dry volume, equivalent to 2 gallons or 8 dry quarts or 16 dry pints and was often used to sell grain and other goods like fruit and vegetables.

Peck also has another apt meaning which is the action a bird (like a chicken) makes with it’s beak, particularly when feeding.

Bushel

A bushel is another unit of dry volume and is the equivalent of four pecks and was mostly used for agricultural goods such as wheat. The name comes from the Old French boissiel and buissiel, meaning “little box”.

Harrow

A harrow is an agricultural implement consisting of many spikes, tines or discs dragged across the soil to break up and smooth out it’s surface.  It is distinct in its effect from the plough, which is used for deeper tillage. The purpose of harrowing is generally to break up clods (lumps of soil) and to provide a finer finish, suitable for seedbed use. Coarser harrowing may also be used to remove weeds and to cover seed after sowing.

Jackstraw

A jackstraw is an obsolute term used to describe a straw-stuffed figure of a man or scarecrow.

Windle

A windle is another unit of dry volume, particularly used as  a measure of corn, wheat, or other commodities, equal to approximately three bushels.

Until next time sports fans!

 

 

Taking Union to Vengeance

Interesting Vengeance 2017 write-up of my current favourite team.

Singled Out - A Guild Ball Blog

Holy Union Batman!
So Vengeance. You will never find a more wretched hive of scum and villainy (the Battlehammer) along side a room full of awesome people and beer!
I arrived in Stockport on a mission. Steamforged announced a few days before that there would be a painting competition for the early release of Grace and Benediction. I was all over that like a fat kid on cake and pestered Jay to sell me them in the early afternoon. 4 hours and 5 beers later they were complete and I promised myself to play them every game to reward the hard work…. more on that later…
My squad of players was as follows
sBrisket

vRage

Strongbox

Grace

Benediction

Gutter

A&G

Decimate

Harry the Hat

Mist
TO THE GAMES!
Game 1 – Martin Rockerfella (Brewers)



Line up
SBrisket

Strongbox

Mist

A&G

Grace

Benny
A cracking first game against a lovely bloke…

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