Hobby goals 2019

I guess it’s that time of the year again to set out some hobby goals for the year ahead.

2018 was a bit of a weird one and I didn’t have anywhere near enough time to dedicate to the hobby as I would have liked. Couple that with the fact that I am very much a hobby butterfly flitting from one idea to the next, I really got nothing substantial done.

With that in mind, in 2019 I am going to concentrate my time across a three projects and see if I can stick to them.

They are:

Guild Ball – Ratcatcher’s

Ratcatchers

For me, Guild Ball is still one of the best and most fun games I have ever played and I’m obviously going to continue playing in 2019. I’m not much of a tournament player so this will likely continue to be casually or in small local events.

I am also going to concentrate on Ratcatcher’s for a foreseeable future. I have been playing Morticians since Season 1 and although I really like them, I just not as enthused to play them as I once was (probably in no small part to their recent rise in popularity).

I’ve loved the idea behind the Ratcatcher’s since I first heard about them and especially liked the ‘rat trap’ play style of season 3 as well as their aesthetic. Although they have changed somewhat in season 4 I am going to stick with them. However, at the moment I find them difficult to play, find them inefficient and unforgiving of any mistakes. Couple this with me being a mediocre player at best it’s going to be a challenging 2019 Guild Ball wise.

 

God Tear

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Steamforged are due to release God Tear this year and as a Kickstarter backer I am excited to see what’s to come for this. I think it’s a good mix of wargaming and boardgaming to keep a lot of my friends interested who generally only engage with one or the other.

The game looks to be shaping up to be quite good, although there have been a few controversies along the way (not least the ridiculous change to Grimshalla).

Grimshalla and her Retches - now added to your pledge for FREE!

I have high hopes for this game and hope SFG don’t disappoint.

 

The other ‘project’ I am going to pursue is:

Warhammer 40,000/ Age of Sigmar – Daemons of Slaanesh

I started wargaming about 20-odd years ago and it was Games Workshop that brought me into the hobby. I had steadily drifted away from Games Workshop games but 2018 really peaked by interest again and I’m really enthused to pick up both 40k and AoS.

I’ve played a few games of both towards the end of last year an thoroughly enjoyed them. Slaanesh has always held an interest and with some of the recent releases and rumoured future releases, I’m back baby!

I really want to get at least a small army painted and on the table in 2019 and have a couple of friends locally who are doing the same so hopefully we will keep each other on track.

I am hoping to use the blog this year to continue to post some Guild Ball content (lore and games) as well as record my progress with Slaanesh.

Until next time.

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The Free Cities Draft – Guild Ball

The Free Cities Draft | Guild Ball

So the 2018 Guild Ball narrative campaign is upon us and it looks like we have some exciting things in store. Like the Union in Chains and Butcher’s Civil War campaigns, coaches will go head to head in a race to affect how the Guild Ball story progresses.

This year there are 10 new players available (one for each of the Major Guilds – barring The Union), and Steamforged Games will be releasing regular scout reports on each of them to help coaches decide who to focus on.

For this event two different statistics are tracked:

  1. How many games are reported for each Guild. This determines the order in which the Guilds will make their selections at the end of the event. The Guild with the highest amount of reported games overall make their draft before any of their rivals, followed by the second highest, then third, and so on
  2. The level of popularity of each new player for each Guild. At the end of the event player popularity will decide who each Guild recruits, when their turn at the draft comes.

As you can see it’s important for coaches representing the same Guild to have a co-ordinated approach to who will be the top pick, otherwise you risk diluting the votes.

I’m firmly nailing my colours to the Mortician’s mast!

Morts

 

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The campaign begins on the 24th September and will run until 10th November, with the draft taking place at Steamcon UK.

The first scout report is below:

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In all honesty, she doesn’t seem a bad pick for the Morticians! What do you think we need? A striker is the obvious answer but a more robust damage dealer wouldn’t go amiss either.

Until next time sports fans!

#GuildBallS4 #FreeCitiesDraft

 

 

What’s in a name? – Falconer’s Guild

Welcome back sports fans! This time we look at some of the possible inspirations for the latest Guild released for Guild Ball, the Falconer’s Guild.

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Falconer’s Guild

Falconers

Devana

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Devana is the supposed Slavic equivalent of the Roman goddess Diana and so is a goddess of forests, wild things and hunting.

Frelsi

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Frelsi is the Icelandic word for freedom or liberty because…

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Ikaros

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Ikaros is an alternative spelling of Icarus, the character form Greek mythology who used a pair of wings his father build to fly, but flew too close to the Sun causing the wings to fall apart and he fell to his death.

Mataagi

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Mataagi is probably named after the the Matagi (Japanese: 又鬼) who are traditional winter hunters of the Tōhoku region of northern Japan

Minerva

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Minerva was the Roman goddess of wisdom and strategic warfare, who was closely associated with owls.

Rundaas

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Rundaas is probably named after the Hittite god of the hunt and of good fortune whose emblem was a double eagle with a hare in each talon.

Until next time sports fans!

Fangtooth Reborn

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Hello Sports Fans,

Today we have a quick look at the final model to join The Order, Veteran Fangtooth.

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He’s a very different prospect than his original incarnation. With higher MOV, KICK, ARM and INF, his playbook and Character Plays and Traits are different too.

It’s as if he is permanently Unleashed!

Whatever The Order has done to him has cleared him of his stench too.

Gluttonous Mass has been renamed to Resilience, I’m assuming to allow the trait to be used for players who aren’t on the large size.

Until next time Sports Fans!

Solthecian

Learning to Fish

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So, I’ve been playing Morticians for just over 3 years now (how time flies) and the more Season 3 goes on the less I feel I can get the most out of them.

I had been toying with the idea of jumping ship over to the Ratcatcher’s, as their play-style seems very interesting to me. However, I’ve never really been that comfortable with the football side of the game and my Morticians have usually been leaning towards the 1-4 (or 1-3 with Casket Time) play-style, so I feel it’s time for a dramatic change.

Fish

I’ve decided jump in with both feet and I’m hoping to be playing the Fisherman’s Guild for a while (at least until season 4) and will probably be leaning on Shark a lot to try and concentrate on the ballgame.

I’m hoping to write a series of blogs on things I’ve picked up along the way.

If you have any hints, tips or suggested resources please post them below.

Spigot – Third of his Name

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Hello Sports Fans,

Today we have a quick look at the next model to join The Order, Seasoned Spigot.

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He’s a real mixture of both the original and Veteran versions, retaining Close Control and Ball’s Gone, whilst regaining Floored which he lost in his Veteran version.

He’s lost a couple of points of health but has gained a point of Armour.

Reading the Game also ties in nicely with Seasoned Brisket’s game as another way of moving the ball from a previously activated model.

Until next time Sports Fans!

Solthecian

 

 

 

 

Godtear – Champions Assemble part 2

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Next up we look at the back stories for the six of the Early Access Champions:

Blackjaw, The Bloody Messiah

Race: Orc

Class: Maelstrom

Blackjaw

Known only as Exile, Blackjaw is a creature of uncertain destiny, the bloodthirsty nature of his people a terrible portent of what may come to pass.

Lorsain, The Autumnal Wind

Race: Elf

Class: Slayer

Lorsain

Mysterious and fay, the elves of the great forests are not known to leave their ancestral home without good reason. None doubt the arrival of the Autumnal Wind is not without great portent… yet the reason for Lorsain’s presence is entirely unknown.

For some she is as gentle as the summer sun, a blessing upon those she encounters; for others she is the bitter winter chill, a merciless frost creeping into their bones.

In time her quest shall be known – but for the moment she remains an an unpredictable enigma, her deadly prowess feared by all.

 

Raith’Marid, The Rising Tsunami

Race: Dragonkin

Class: Shaper

RaithMarid

Surely no more noble race exists than the mighty Dragonkin, their proud bearing speaking of ages long passed. But for all their potency, this magnificent people are seldom gifted as Chosen, their bodies more akin to the elements than the blood and tissue of other mortals. Yet the mantle of Champion has come to Raith’Marid regardless. The pull of the Godtear like the ebb of a great ocean he searches the land for omen of his unknown destiny. Is he the first of a great rebirth among his people, or shall he be a lost martyr in the trials to come?
Rangosh, Scourge of the Broken Plains

Race: Beastkin

Class: Slayer

Rangosh

A merciless and brutal warlord of fearsome repute, Rangosh’s unexpected rise to leadership amongst the outlaws of the Broken Plains has been as bloody as it was abrupt. A hulking brute towering above his minions, the Scourge rules with a barbed lash and vicious temperament, the threat of violent reprisal ever present.

Eager to carve out a bloody dominion, Rangosh has never been content to remain in the desolate wastelands, his eye long settled upon the affluent lands of man and the riches of the dwarf holds. But now another lust calls to Rangosh, for he has awakened as Chosen. Assailed by dreams of godhood, he directs his path of conquest ever closer to the slumbering Godtears and his waiting destiny, brute force and ferocity overcoming any who would dare stand in his way…

 

Rhodri Ironheart, Thane of the Forsaken Holds

Race: Dwarf

Class: Guardian

Rhodri

Rhodri Ironheart’s stern demeanor hides the great tragedy of his past, his people slaughtered by Orc Reavers. Although the greenblood invaders have since been hunted down, there can be no return for Rhodri’s wards, their lives lost as their blood ruined the fertile earth.

Determined and stoic, Rhodri has sworn great oaths to his ancestors that never again shall his people suffer such tragedy whilst he draws breath.

His skin turned to the same iron that rules his bitter heart, the power of the Godtear has made Rhodri all but invincible to even the most deadly attacks, an unbreakable rock upon which his foes are broken.

 

Shayle, Keeper of the Oath

Race: Human

Class: Shaper

Shayle

Not all humans are bound by ties to the kingdoms of mankind. For those on the fringes of this great protectorate, a stronger allegiance is owed to the elements of the earth than to the petty monarchies. Shayle is one such figure, unforgiving of his people’s fickle nature. Distrustful and believing mortal kind unworthy of the power of the gods, Shayle has sworn a powerful oath to never claim such potency. Instead he shapes the living stone around the Godtear he finds, crafting forms in the image of the ascended gods now past.

Woe betide any who would try overcome him, for not only must they defeat the Keeper of the Oath but also the mighty the guardians he has created.