What’s in a name? Free Cities Draft part 1

It’s been a while since I’ve done one of these, but with the imminent release of the first wave of the Free Cities Draft  models, it seems a perfect time to do another – What’s in a name?

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As a recap, the Free Cities Draft was a community-involved Guild Ball event last year, where players played matches and voted for which Guild they wanted a rookie player to go.  Further details can be found here.

The Free Cities Draft players were named before they joined their drafted Guild’s, so unlike most players, their names don’t fit into the Guild’s usual naming structure. I believe there was a discussion about changing the players names, but this didn’t progress.

Knuckles – Fisherman’s Guild

The knuckles are the joints of the fingers, particularly prominent when formed into a fist.  The name also brings about thought’s of bare-knuckle boxing and as Knuckles was a heavy in a gang before taking to Guild Ball so fits the name well.

 

Layne – Butcher’s Guild

Layne is a enigmatic striker of prodigious talent but has more than his fair share of personal demons, including drug use which makes him erratic.

Layne is an in-game tribute to the late Alice in Chains lead singer, Layne Staley.

 

 

Edge – Hunter’s Guild

Edge was revealed to be Skatha’s sister and although her appearance is ‘edgy’, edge does fit well as a Hunter’s name as it invokes thoughts of the edge of the map/wilderness.

 

 

Gaffer – Mortician’s Guild

The use of the word gaffer, is first documented in the late 16th century and appears to be a contraction of godfather.  In British English, it is colloquially used to mean a foreman or boss, as well as commonly used to refer to sports coaches.

Gaffer was the rookies coach in the Free Cities Draft and remains a coach now.

The campaign to recruit Gaffer to the Mortician’s was driven by Ritch of Beard Minis and his catchphrase even made it onto the card as the Legendary Play.

 

 

I managed to obtain an early release copy of Gaffer and the casting was excellent. The new resin mix seems more rigid than previously and has very little clean up.

 

 

The model itself is great with Gaffer wreathed in spirit flames, staring at Ghast’s mask whilst a ghostly mouth (presumably Ghast) is whispering in his ear.

 

Amber – Farmer’s Guild

Amber was originally in the Brewer’s Guild before being kicked out, so her name likely links to that.

Amber, as well as being a description of her hair colour, is a term that is becoming more common to describe pale ales that are brewed with a proportion of amber malt.

The phrase amber nectar has been used to describe beer since the 19th century and is the tag line for the Australian children’s soft drink Foster’s.

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Until next time sports fans!

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Send in the Vanguard!

Hello folks,

It’s been a while, but as always real life gets in the way sometimes.

It’s been a busy year so far and as always my inner hobby butterfly got the better of me and I’ve been playing all sorts – Guild Ball, Age of Sigmar, 40k, Lion Rampant, Mordheim, Moonstone (everyone should play this!) to name a few…

Hopefully, I’ll be able to have some more regular updates soon.

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On that note, as some of you may be aware, Mantic Games recently announced a new initiative where six clubs across the world would be given everything they needed to start playing the King of War: Vanguard game (the skirmish sister of the massed battle game). Amazingly my local club, Milton Hundred Wargames Club was chosen as one of six in the world (and one of two in the UK) to participate.

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The club has been provided with enough for six players to start and they will track how they are getting on over the next few months.

Although I’m not part of this trial, I’ve played Vanguard a few times and I think they are in for a treat! It’s a really interesting rule set and I do have a weakness for  skirmish games.

The participants are: Olly, Steve, Rob, Dave, Christopher and Mark.

The Milton Hundred Wargames Club is based in Sittingbourne in Kent and we meet on the 2nd and 4th Tuesday of every month from 18:30 – 22:00. The club has about 30 members and plays a vast range of historical and fantasy/sci fi games in almost all scales. The club also runs the Broadside show every June, which recently got another great write up in the August Edition of Miniature Wargames magazine (Thanks John!)

If you are interested in finding out more feel free to look us up on Facebook or pop down to see what’s going on.

Until next time (hopefully soon)!

Guild Ball – New Captains: Mourn The Nightmare

So quite unexpectedly Steamforged Games have announced four new Captains for Guild Ball. One in particular caught my eye and that is Mourn of the Mortician’s Guild.

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Following the events of the beginning of Season 4 where **SPOILERS** Scalpel kills Obulus, we were given a story based upon a Christmas Carol, called A Free Cities Carol where Scalpel is visited by the ghost of Obulus. At the end of the story the ‘future spirit’ appears:

“a figure lurched into view, but a child at first glance. Lank hair ran like long streaks of oil from her scalp, its dark hue a stark contrast to the deathly pallor of her skin. In a hideous parody of the Solthecian carollers, the girl held a large candle in the palm of an upturned hand, seemingly uncaring of the molten wax which dripped down to sear her flesh.

Horrified, the Spirit Weaver turned to speak once more to the Ferryman’s shade, only to find him absent. Her gaze swept to the open pages of his tome, a single silver coin placed on its aged parchment the only indication of his presence. She returned to the doorway just as the mournful child lurched through, the grave light illuminating the metal discs set into the vacant sockets of her eyes. Scalpel didn’t need to look closely to know they would be one and same as the Ferryman’s tokens.

The Murderer bowed her head.

Dead he may be, but the Ferryman’s legacy lived on.”

Unknown at the time, this is now Mourn, The Nightmare, The Mournful Child.

This has then been followed with a brief story from Scalpel’s perspective:

GB-S4-Captains-Mourn.jpgSome of the initial suggestions have been that ‘the Ferryman’s legacy’ may refer to her being either his child or his apprentice. However, I feel the truth may be far darker than that.

Looking at the artwork she doesn’t appear to be entirely human with oversized clawed hands, not to mention that her eyes have been replaced with coins (or Obolos). Could it be that the link isn’t from Obulus to her but rather that the tokens are a sign of her favour to him?

What if she has been the driving force behind Obulus’ power and influence and that she needed a sacrifice of a master by a protégé to enable her to cross the veil into the world?

What if everything up to this point has been part of her plan, rather than Obulus’?

 

As for how she’ll play on the table, control is a fairly obvious guess. I can see the candle playing into some sort of area control and the a play called ‘Snuff Out’ is hopefully not ignored.

She seems to be carrying a number of weapons and there are also obvious links to rats.

It’s going to be a big ask for her to replace either Scalpel or Obulus in a roster though.

Until next time sports fans!

 

Hobby goals 2019

I guess it’s that time of the year again to set out some hobby goals for the year ahead.

2018 was a bit of a weird one and I didn’t have anywhere near enough time to dedicate to the hobby as I would have liked. Couple that with the fact that I am very much a hobby butterfly flitting from one idea to the next, I really got nothing substantial done.

With that in mind, in 2019 I am going to concentrate my time across a three projects and see if I can stick to them.

They are:

Guild Ball – Ratcatcher’s

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For me, Guild Ball is still one of the best and most fun games I have ever played and I’m obviously going to continue playing in 2019. I’m not much of a tournament player so this will likely continue to be casually or in small local events.

I am also going to concentrate on Ratcatcher’s for a foreseeable future. I have been playing Morticians since Season 1 and although I really like them, I just not as enthused to play them as I once was (probably in no small part to their recent rise in popularity).

I’ve loved the idea behind the Ratcatcher’s since I first heard about them and especially liked the ‘rat trap’ play style of season 3 as well as their aesthetic. Although they have changed somewhat in season 4 I am going to stick with them. However, at the moment I find them difficult to play, find them inefficient and unforgiving of any mistakes. Couple this with me being a mediocre player at best it’s going to be a challenging 2019 Guild Ball wise.

 

God Tear

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Steamforged are due to release God Tear this year and as a Kickstarter backer I am excited to see what’s to come for this. I think it’s a good mix of wargaming and boardgaming to keep a lot of my friends interested who generally only engage with one or the other.

The game looks to be shaping up to be quite good, although there have been a few controversies along the way (not least the ridiculous change to Grimshalla).

Grimshalla and her Retches - now added to your pledge for FREE!

I have high hopes for this game and hope SFG don’t disappoint.

 

The other ‘project’ I am going to pursue is:

Warhammer 40,000/ Age of Sigmar – Daemons of Slaanesh

I started wargaming about 20-odd years ago and it was Games Workshop that brought me into the hobby. I had steadily drifted away from Games Workshop games but 2018 really peaked by interest again and I’m really enthused to pick up both 40k and AoS.

I’ve played a few games of both towards the end of last year an thoroughly enjoyed them. Slaanesh has always held an interest and with some of the recent releases and rumoured future releases, I’m back baby!

I really want to get at least a small army painted and on the table in 2019 and have a couple of friends locally who are doing the same so hopefully we will keep each other on track.

I am hoping to use the blog this year to continue to post some Guild Ball content (lore and games) as well as record my progress with Slaanesh.

Until next time.

The Free Cities Draft – Guild Ball

The Free Cities Draft | Guild Ball

So the 2018 Guild Ball narrative campaign is upon us and it looks like we have some exciting things in store. Like the Union in Chains and Butcher’s Civil War campaigns, coaches will go head to head in a race to affect how the Guild Ball story progresses.

This year there are 10 new players available (one for each of the Major Guilds – barring The Union), and Steamforged Games will be releasing regular scout reports on each of them to help coaches decide who to focus on.

For this event two different statistics are tracked:

  1. How many games are reported for each Guild. This determines the order in which the Guilds will make their selections at the end of the event. The Guild with the highest amount of reported games overall make their draft before any of their rivals, followed by the second highest, then third, and so on
  2. The level of popularity of each new player for each Guild. At the end of the event player popularity will decide who each Guild recruits, when their turn at the draft comes.

As you can see it’s important for coaches representing the same Guild to have a co-ordinated approach to who will be the top pick, otherwise you risk diluting the votes.

I’m firmly nailing my colours to the Mortician’s mast!

Morts

 

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The campaign begins on the 24th September and will run until 10th November, with the draft taking place at Steamcon UK.

The first scout report is below:

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In all honesty, she doesn’t seem a bad pick for the Morticians! What do you think we need? A striker is the obvious answer but a more robust damage dealer wouldn’t go amiss either.

Until next time sports fans!

#GuildBallS4 #FreeCitiesDraft

 

 

What’s in a name? – Falconer’s Guild

Welcome back sports fans! This time we look at some of the possible inspirations for the latest Guild released for Guild Ball, the Falconer’s Guild.

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Falconer’s Guild

Falconers

Devana

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Devana is the supposed Slavic equivalent of the Roman goddess Diana and so is a goddess of forests, wild things and hunting.

Frelsi

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Frelsi is the Icelandic word for freedom or liberty because…

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Ikaros

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Ikaros is an alternative spelling of Icarus, the character form Greek mythology who used a pair of wings his father build to fly, but flew too close to the Sun causing the wings to fall apart and he fell to his death.

Mataagi

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Mataagi is probably named after the the Matagi (Japanese: 又鬼) who are traditional winter hunters of the Tōhoku region of northern Japan

Minerva

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Minerva was the Roman goddess of wisdom and strategic warfare, who was closely associated with owls.

Rundaas

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Rundaas is probably named after the Hittite god of the hunt and of good fortune whose emblem was a double eagle with a hare in each talon.

Until next time sports fans!

Fangtooth Reborn

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Hello Sports Fans,

Today we have a quick look at the final model to join The Order, Veteran Fangtooth.

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He’s a very different prospect than his original incarnation. With higher MOV, KICK, ARM and INF, his playbook and Character Plays and Traits are different too.

It’s as if he is permanently Unleashed!

Whatever The Order has done to him has cleared him of his stench too.

Gluttonous Mass has been renamed to Resilience, I’m assuming to allow the trait to be used for players who aren’t on the large size.

Until next time Sports Fans!

Solthecian