Guild Ball GenCon 2016 Roundup

GB-Teams-MorticiansSo GenCon 2016 is over and the first US Guild Ball Championships where held.  The event was won by  Jordan Nach with the Mortician’s Guild.

In second was Brian White (Morticians), third Alex Botts (Morticians) and fourth Patrick Van Valzah (Morticians)…

The final was between Jordan and Brian and was a complete mirror match with both taking Obulus, Dirge, Silence, Ghast, Rage and Avarisse & Greede.  There tournament added Cosset, Casket and Mist (I’m surprised Mist wasn’t in the final).

The ‘meta’ game in the US certainly seems different from what I’ve experienced in the UK, but I don’t know whether it’s a case of Mortician’s being better or better players using Mortician’s.  Control archetypes are always difficult to play against and in the hands of a good player that’s just exacerbated.

There were some interesting spoilers and titbits that came out of GenCon:

Starter Set

A Guild Ball Starter Set will be released in November with two full 6- player teams. The figures will be one piece plastic to make initial set up easy.  Nothing confirmed as to who the two Guild would be but some possibilities:

  • Butcher’s and Fishermen
    • Seen as the two archetypal guilds (Beating vs Footballing) and the basis of the current demo set
  • Mason’s
    • It’ s been said before that some of the models  are in need of a resculpt as they are on the small side of the scale compared ot teh Season 2 models and the show exclusive Flint. Would seem like a good time to do this
  • The Union
    • A flexible team that could go a number of ways. Would also be attractive for existing players.
  • Brewer’s
    • A fairly straightforward play style that would lend themselves to an introduction. they haven’t really been touched on that much in the fluff yet either.

I would say that the Mortician’s, Alchemist’s, Engineers and Hunter’s are unlikely due to there playstyles as are the Farmer’s and the as yet unnamed team for Season 3 as the starter set seem due around SteamCon in November but Season 3 isn’t due until April 2017.

We also don’t know if they will be pure guild or include Union choices (assuming that Union aren’t one of them).

Rookies

A new player type will be added, the Rookies.  These will be a seventh player on the pitch with a powerlevel similar to Mascots. The suggestion was they attach to a ‘mentor’ and give them a specific buff (presumably if in close proximity as he mentioned following them around).

New Guilds

There will be two new Guilds in Season 3 (available at Salute 2017). One we know (The Farmer’s Guild), the other we don’t.

Tater was released at GenCon and we have also seen the first sight of another Farmer. He appears to be some sort of scarecrow with a a skeletal face.

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New players

An existing Guild will be getting a new Captain in Season 3, which I woudl assume would be the Hunter’s to add parity.

We have seem the first images of Veteran Katalyst and he looks huge!

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Russ Charles (Steamforged’s go-to sculptor) was also at GenCon doing what he does and this was one thing on show?

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Looks a lot like Brick to me so whether he is getting the Veteran treatment or whether it’s an indication that Mason’s are in the Starter Set is unknown.

An interview with Mat and Rich from Beasts of War:

Farmer’s Guild – Tater, Handsome Guardian

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So GenCon is upon us and with it is a special pre-release version of a player for one of the Season 3 Guilds, Tater from the Farmer’s Guild.

There is little information available about the Farmer’s other than their mechanic being based around the planting and reaping of Harvest tokens.

Tater’s pre-release cards is below:

It’s been noted that this version will change come Season 3 and as he is listed as a ‘Reaper’ I feel it’s likely he’ll lose the ability to plant the harvest tokens.

However, he looks immensely fun to play and I like the feel of the harvest mechanic already.

Steamforged Games also released a bit of backstory for the Farmer’s Guild too:

On the other side of the muddy, patchy earth of the practice grounds, golden wheat swayed invitingly like a stand of waving spectators in the gentle springtime winds. This far in from the coast the weather was always more temperate, and only the sun bathed noble Piervo, her rich fields and tall white walls glowing as though divine as the Holy City itself. It was much like any other blessed day that Tater had known in his life, but for one exception.

‘Move it, move it!’ The First Lady was not shy in expressing her displeasure with any member of the team. ‘I’ve seen rookies playing Cage Ball that are more match fit than any of you backwards hicks! I didn’t sign up to coach you just for my health!’

Exhausted from a morning spent running drills and formations that were probably more stringent and punishing than those of the City Guard, a weary Tater was the first to raise his hand.

‘With all due respect, we’re not used to this. We’ve never practiced every day, and for games against famous players and the influential guilds before. We only have the way we’ve always played. You can’t expect any of us to simply change overnight.’ His voice was shaky and breathless, only the last words regaining a hint of his typically strong accent and tone.

His tormentor’s attention swung instantly to him. ‘Has it been, indeed?’ She limped towards Tater, still leaning heavily on a pristine wooden crutch and swatting away a concerned looking apothecary as she moved, in the same way a horse did a fly.

‘Well then, pretty boy, why don’t you tell me more of your amateur tactics, and how they’ll stand up against the pros in the big leagues, huh? I’ll be very interested to hear them.’ Her jaw was set in a determined line, and her icy blue eyes defiantly challenged him. Not for the first time, Tater noticed how her rich, fiery red hair shone in the sunlight. The First Lady was a remarkable woman.

‘I… well, you have me there,’ he conceded. ‘But I am concerned for some of the others, those of weaker constitution. This is too much, too soon for them.’ As if to illustrate his point, somewhere behind him, he could hear loud retching noises as someone emptied their stomach at the side of the pitch.

Her jawline softened a fraction, for a moment. Tater would fancy later that he might even have detected a hint of a sympathetic smile cross her lips. It passed as she turned away and addressed the team.

‘Fine! Break for the afternoon. I’ll be drawing up new plays for us to go over later this evening. I expect all of you back here at dusk, unless Solthecius forbid, someone can find a suitable courtyard inside the city walls like a real team would use…’

Question is who is the Farmer’s Coach? – Referred to as First Lady, red hair, injured leg…got to be Honour surely?

 

What’s in a name? – Season 2 Mascots

It’s been a while and as the Season 2 Mascot models are due to be released shortly, I thought I would round off the ‘What’s in a name?’ for Season 2. Some of these are fairly obvious, but others have more depth to them.

Alchemist’s Guild

Naja, Venomous Viper

Naja

So Naja is Venin’s ‘pet’ snake and ties in well with his poison theme.

Naja is the taxonomic game for the genus of snakes more commonly known as cobras and derives from the Sanskrit for snake, Naga.

 

Brewer’s Guild

Quaff, Faithful

Quaff

Quaff is modelled on a St Bernard, a breed of working dog common to the Alps and bred for mountain rescue. They are famous for carrying a barrel of brandy around their necks.

The verb quaff means to drink ( a usually an alcholic drink) heartily.

 

Butcher’s Guild

Truffles, Cantankerous Swine

Truffles

Truffles is a pig and the name is likely to arise from the domestic pigs (also known as truffle hogs) used for locating and extracting truffles from forests in Europe.

 

Engineer’s Guild

Mother, Arachnid Queen

Mother

A mechanica created by the Engineer’s Guild that resembles a spider (although the art work has 9 legs) and it’s brood. The name is a possible reference to Broodmother from DOTA 2. She is possibly modelled after Wolf Spiders which carry their spiderlings on their backs.

 

Fisherman’s Guild

Tentacles, Eastern Mystery

Tentacles

Modelled on an octopus and named after the flexible, mobile, elongated organs the species is famous for.

 

Mason’s Guild

Wrecker, Giant Shrew

Wrecker

Although described as a shrew, it doesn’t really resemble one and is modelled after an armadillo, a small armoured mammal. The name probably follows the Mason convention of names deriving form tools and is a possible reference to a wrecking ball.  There is also a link to Rammus from League of Legends due to the game being a favourite of many at Steamforged games.

The Rolando is in homage to the Guild Ball Tonight desire to have a baby elephant Mascot.

 

Mortician’s Guild

Vileswarm, Fearful Tide

Vileswarm

Vileswarm is a swarm of rats, which are often reviled. Not much more to say…

 

The Union

Strongbox, Tribute to the Pirate-King

Strongbox

Strongbox is a tortoise carrying a chest on it’s back. A strongbox is a small lockable box, typically made of metal, in which valuables may be kept.

Strongbox is ‘Rage’s idea of a tribute to the Pirate King apparently, one last piss-take. Strap a treasure chest to the top of it, fill it with Blackheart’s gold, and parade it around’

 

Guild Ball Campaign System

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I’d like to share some information with you that I have found out about one of the most anticipated changes in Guild Ball Season 2 – the campaign system.

Overview

The campaign is designed to have between 8 and 12 players but is customisable enough to be altered to suit your needs.  During the campaign, players play matches and earn points for wins.  These games are largely played as standard games but the rules for Plot Cards are adjusted and Guild specific cards added.

Each team uses there own special customised deck and by fulfilling the criteria on the card you earn more points (which are different from those for winning matches).  These cards may be used during or between games.

As Mat has mentioned before there is also a favour system, where you are able to obtain equipment, bonuses in game and even the loan of players (come on over Flint, welcome to the dark side).

Each campaign will have three winners:

  • The one who wins the most games
  • The one who utilises their guild deck the most effectively
  • The one with the most favours

Guild Decks

Each campaign has a story behind it that you need to progress through as you use your guild deck to generate points. As you generate points you unlock more (and rarer cards) which in turn help you generate more points. Guild plot cards can give you in-game benefits rather than just point increases.

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Favours

Favours are your chance to roleplay your Guild, they enable you to plot with (or against) other coaches, buy equipment for your players, obtain sponsors, loan players, increase your points and even buy resources from other Guilds.

You gain more favour by losing matches than winning and also get bonus favour for playing or beating coaches with more favour than you.

More details to come…

Until next time sports fans!