Spigot – Third of his Name

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Hello Sports Fans,

Today we have a quick look at the next model to join The Order, Seasoned Spigot.

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He’s a real mixture of both the original and Veteran versions, retaining Close Control and Ball’s Gone, whilst regaining Floored which he lost in his Veteran version.

He’s lost a couple of points of health but has gained a point of Armour.

Reading the Game also ties in nicely with Seasoned Brisket’s game as another way of moving the ball from a previously activated model.

Until next time Sports Fans!

Solthecian

 

 

 

 

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Godtear – Champions Assemble part 1

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This is one for the Lore Junkies, I’m going to summarise what we know about the Champions backgrounds so far starting with the four from the original Kickstarter pledge.
Galana, The Crystalmancer

Race: Gnome

Class: Shaper

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Few mortals can claim to know the gnomish race with any truth, for this diminutive people are selective and cautious by nature, trusting only their own. In the forgotten corners of the world they make their home, far beyond the expanse of the Cradle.
Only but one of their number wanders abroad. Her decision borne from a strange wanderlust previously unknown to others of her kind.
Galana has become a familiar sight atop the highest peaks since entering the Cradle. Her hands tightly pressed to her staff as she communes with the storm-borne spirits. Through the these Spirits words she has at last divined the purpose of her restless soul. Now tempered by a newfound quest to unite the awaiting Godtear by the hand of the Crystalmancer.

Mournblade, The Soulless

Race: Undead – Skeleton

Class: Guardian

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A defeated Champion during a past age, Mournblade should have been destroyed as the Godtear was wrenched from his fallen body. Yet even as his flesh was consumed his bitter soul was unwilling to admit defeat, and in the darkness his disembodied spirit remained, feeding from the carrion energies of the dead. His armies and body broken, the shade could only howl in frustration watching his triumphant adversaries claim ever more titanic victories, knowing ascension to be slipping well beyond his grasp.

Coldly calculating, Mournblade fled deep beneath the earth, biding his time until the death of the Ascended and the renewed rain of the Godtear. At the dawn of this new age he has emerged once more, reborn as the Ashen One, hungry to begin again his relentless pursuit of power…

Sneeki Peet,The Malined

Race: Goblin

Class: Slayer

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Since the dawn of the Eleventh Age a shard of the Ascended Death has lain at the heart of the Bitter Swamp, lost amongst waters turned murky and foul. The wretched goblins of these miserable depths once worshipped the Godtear as a primitive totem, those exposed to the corruption driven mad and named prophets by their misguided brethren.
Yet this ended with the creature known as Sneeki Peet, his lust to possess the stone overwhelming all other desires in his primitive mind. Stealing his way amongst the assembled prophets, he seized the shard and consumed it whole, their terror at his actions quickly turned to awe witnessing his awakening. Now chieftain amongst the tribes, he wanders the land with his kin in search of yet more Godtear, his unholy appetite only now truly awakened…
Titus, The Dishonoured

Race: Human (probably)

Class: Maelstrom

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Once proud general of the VI Legion, Titus and his warriors are banished in disgrace, left to roam only as exiles and no longer admitted within the borders of the Sanguine Princes. Their only crime was fellowship and respect in the face of recklessness; yet Titus’ decision to honour the lives of his men still earned him death in the gladiatorial arena, surrounded by the baying crowds.

But Titus would not fall that fateful day. Every opponent sent was bloodied and felled. Terrifying and monstrous creatures were unleashed, but still, none overcame him. As the sun fell from the skies Titus remained resolute, the name of his legion cheered by a thousand voices. For his crimes, he still was made an outcast. But his name is that of a hero, spoken in hushed whispers – and one day it is hoped among the people he shall return to claim not only his own redemption but also that of his disbanded legion.

Godtear – Epic Battles in the Eleventh Age

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So, Steamforged Games, publishers of Guild Ball have returned to Kickstarter to fund their new tabletop game, Godtear.

The game can be summarised as “a fast-paced, high-action combat game for two players, in which each player takes their warband of Champions and Followers and battles rival warbands for control of the precious Godtears scattered across the land.”

The game itself is factionless and features a host of fantasy races (Elves, Dwarfs, Minotaurs, Undead, Dragonkin, Orcs) as well as Humans. The game takes inspiration from MOBAs, with each Champion fitting into one of four classes (Guardians, Maelstrom, Shapers and Slayers) that roughly define their role and general playstyle.

Guardians concern themselves less with the opposing warbands destruction than with their own warband’s longevity. Most Guardians are extremely tough in their own right, but Guardians are far more varied than walking barriers. Guardians can focus on taking hits for nearby allies, increasing damage reduction for themselves or others, healing friendly models’ wounds, or even returning armies of Followers to the battle.

Maelstroms place a greater focus on the quantity of their attacks than their individual quality. These Champions can’t deal as much damage as Slayers against hard targets, but they’re more capable of thinning out the ranks of an opponent’s army. Maelstroms also favour a more fluid fighting style, moving from enemy to enemy rather than going toe-to-toe with a single foe. As with any Godtear class, this can take many forms – from fireballs blasting apart clustered enemies to whirlwind style attacks against every adjacent enemy to effects that chain from foe to foe.

Shapers weave the flow of battle to give their warband the upper hand. Shapers typically have at least one ability to move other models (friendly and/or enemy), but they’re also the class that interacts most directly with scenario objectives and the battlefield board. Right down to how they make Skill rolls and deal damage, Shapers are a unique breed, but what they lack in raw offence, they make up for with abilities that can change the course of battle at its pivotal moment.

Slayers are the most familiar type of Champion. They focus on dealing damage to a single target, but their individual methods vary greatly. For example, one Slayer could make brutal shots with a bow from a great distance while another could smash an enemy’s face with their fists while yet another could whip their Followers into ruthless murder machines. Regardless of the methods they employ, however, Slayers are the go-to Champion class for dealing with tough targets.

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The miniatures will be made from the same PVC as Guild Ball and come pre-assembled.

The game originally had a funding goal of £30,000 but at the time of writing is over £240,000 and still has 13 days to go. For a pledge of £79 you are getting a decent amount of stuff, with more likely to follow:

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I’m sure there will be more to come for this game in the future, but for now – get backing!

Ratcatcher’s Guild – Scourge

The next model from the Ratcatcher’s Guild to be previewed is Scourge, the Pestilent Abomination.

Scourge

Scourge

Scourge is a beast of a man who seems to have bulked out on a high protein diet of rats. He’s the first model we’ve seen the rules for that has a direct interaction with the disease condition – both with starting the game suffering the condition (much like Katalyst with burning) and also gaining [+1] DMG to Playbook damage results when he is suffering the disease condition. His playbook is also interesting as it’s quite Blacksmith like.

Combining Snack Break with Grave Digger for 4 VP take outs could be interesting.

 

I’m very excited to see what the Ratcatcher’s are capable of on the pitch – until next time sports fans!

What’s in a name? – Blacksmith’s Guild

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The first 6 of the second Season 3 Guild, the Blacksmith’s Guild, has been released, so we have a look at the origin of their names. The Guild has a unique structure on the pitch as there are no mascots and the team is comprised of three Master’s and three Apprentices with a Master being named Captain each game:

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Blacksmith’s Guild

Anvil

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An anvil is a metalworking tool consisting of a large block of metal (usually forged or cast steel), with a flattened top surface, upon which another object is struck or worked.

Anvils are as massive as they are practical, because the higher their inertia, the more efficiently they cause the energy of striking tools to be transferred to the work piece. On a quality anvil, the smith’s hammer should rebound with almost as much energy as the smith puts into the downward stroke, ultimately making the smith’s job easier and less physically strenuous.

 

Sledge

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Almost certainly named after a sledgehammer rather than the vehicle. A sledgehammer is a tool with a large, flat, often metal head, attached to a lever (or handle). The size of its head allows a sledgehammer to apply more force than other hammers of similar size.  Although they are used in a variety of professions they are used in Blacksmithing to  shape heavy sections of iron.

 

Furnace

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A furnace is a device used for high-temperature heating. The name derives from Greek word fornax, which means oven. In an industrial setting they are used in the extract of iron from ore and in steelmaking.

 

Cinder

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Cinder is a material derived primarily from volcanic materials and are similar to pumice. An ember (a glowing, hot ‘coal’ made of greatly heated wood, coal, or other carbon-based material) is sometimes referred to as a cinder too.

 

Ferrite

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Ferrite is a cubic form of iron and it’s structure is what gives steel and cast iron it’s magnetic properties. Much like ‘Get Over Here, Iron’.

 

Iron

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Iron is a metallic chemical element and along with it’s alloy, Steel, are the principle metals used in blacksmithing.

Until next time, sports fans!

 

What’s in a name? – Farmer’s Guild

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The first 6 of the first Season 3 Guild, the Farmer’s Guild, has been released, so we have a look at the origin of their names:

 

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Farmer’s Guild

Grange

Granges were landed monastic estates used for food production, centred on a farm and out buildings and possibly a mill or a tithe barn. The word grange comes through French graunge from Latin granica meaning a granary

Peck

A peck is an  unit of dry volume, equivalent to 2 gallons or 8 dry quarts or 16 dry pints and was often used to sell grain and other goods like fruit and vegetables.

Peck also has another apt meaning which is the action a bird (like a chicken) makes with it’s beak, particularly when feeding.

Bushel

A bushel is another unit of dry volume and is the equivalent of four pecks and was mostly used for agricultural goods such as wheat. The name comes from the Old French boissiel and buissiel, meaning “little box”.

Harrow

A harrow is an agricultural implement consisting of many spikes, tines or discs dragged across the soil to break up and smooth out it’s surface.  It is distinct in its effect from the plough, which is used for deeper tillage. The purpose of harrowing is generally to break up clods (lumps of soil) and to provide a finer finish, suitable for seedbed use. Coarser harrowing may also be used to remove weeds and to cover seed after sowing.

Jackstraw

A jackstraw is an obsolute term used to describe a straw-stuffed figure of a man or scarecrow.

Windle

A windle is another unit of dry volume, particularly used as  a measure of corn, wheat, or other commodities, equal to approximately three bushels.

Until next time sports fans!

 

 

The story so far…Hunter’s Guild

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The Hunter’s Guild were a team introduced in Season 2 with only a passing reference in Season 1 (on Hemlocke and Minx’s cards).

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The Hunter’s Guild is not a new one, but one of the oldest there is. However, they don’t have Guild Houses like the others nor do they ply their trade in the cities. Their Guild Ball team is a recent addition, however.

Most Hunter’s are pagan – believing in the old gods of the Moon Goddess and the Sun Father. The Moon Goddess is the mistress of the hunt. She blesses them to steal from the Sun Father, who nurtures the world.

The original purpose of the Guild was to hunt the great beasts of the forests in the north and deserts of the south.

The Hunter’s story starts at the Frontier’s Cup with the Mortician’s keeping Minx caged and them being guided by Hearne. Obulus barters the support of the Hunter’s in the forthcoming tournament for Minx’s release. Hearne, however, warns Obulus that the Hunter’s will seek recompense for Minx’s captivity – something Obulus seems unconcerned by.

The story continues with a match between the Hunter’s and Mortician’s. The Hunter’s are said to not play the game like any other team – rather than having established playbooks and practised tactics they stalk their opponents on the pitch by instinct.

Ghast is taken out by Jaecar before being patched up and sent back on. Zarola scores to give the Hunter’s the lead. Ghast and Jaecar then fight again and Scalpel manages to take down Egret. She then moves to help Ghast (now facing Seenah) but is stopped by Obulus from the sidelines. Seenah then attacks Ghast, ripping his throat out and killing him instantly. The game ends and Obulus is satisfied the Hunter’s progress to the final.

The story concludes with the final – Mason’s vs Hunter’s. The game is watched by Obulus from the sidelines to ensure the Hunter’s fulfil their side of the arrangement.

The game ends with the Mason’s winning but with Honour crippled, presumably by Hearne at Obulus’ behest.

Theron

The team is captained by Theron, Champion of the Sun Father. A career soldier during the Century Wars, he felt betrayed by the political unions reached at it’s conclusion. He spent the subsequent years wandering, trying to find somewhere to belong – eventually walking into the wilds of the north. Soon after he encountered an emissary of the Hunter’s Guild, Hearne.  Theron finally found somewhere he felt he belonged.

Fahad

Fahad is the team mascot, a midnight devil from the forests of the north.

Jaecar

Jaecar is the team vice captain, a natural born killer known to do all that is necessary to ensure the kill.

Zarola

Zarola is a skilled hunter and makes no distinction between humans and animals that hunt – seeing them as siblings and hunting with them as a pack.

egret

Egret is unusual for a Hunter as she is neither an abandoned orphan nor an exile. She is the daughter of an old Castellyian noble family, a well-educated child born of privilege. However, a noble existence felt like a noose around her neck and she escaped to the wilderness to find peace. She was watched by the Guild before being taken to the Lord Huntress. For many this would mean banishment or death, but Egret was met with a smile as the Huntress sensed a kindred spirit and potential successor.

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Hearne is the eldest of the Hunter’s and no living soul remembers his life before the Guild.  None also know how he became the spiritual conduit of the Sun Father. All that is known is that the benevolence, wisdom and serenity of the deity shines through him. Hearne is present at the initiation of all new novices into the Guild; he occupies a unique position for devout Hunter’s. The Lord Huntress is the ceremonial and political head of the Guild and is chosen by the Moon Goddess. She must have her opposite though in the Scion of the Sun Father (currently Hearne) as both ally and rival.

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Chaska is known as a stubborn, coldhearted, intractable man, but is probably the friednlist of the Hunters as he does interact with the outside world. He is a skinner within the Guild.

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Seenah, the great bear, is a remarkable member of the Guild team. A wild beast seemingly tamed to aid the Hunter’s cause. Rumours abound that Seenah has the soul of a man trapped inside like the ancient tales of lycanthropy.

Until next time sports fans!