Taking Union to Vengeance

Interesting Vengeance 2017 write-up of my current favourite team.

Singled Out - A Guild Ball Blog

Holy Union Batman!
So Vengeance. You will never find a more wretched hive of scum and villainy (the Battlehammer) along side a room full of awesome people and beer!
I arrived in Stockport on a mission. Steamforged announced a few days before that there would be a painting competition for the early release of Grace and Benediction. I was all over that like a fat kid on cake and pestered Jay to sell me them in the early afternoon. 4 hours and 5 beers later they were complete and I promised myself to play them every game to reward the hard work…. more on that later…
My squad of players was as follows
sBrisket

vRage

Strongbox

Grace

Benediction

Gutter

A&G

Decimate

Harry the Hat

Mist
TO THE GAMES!
Game 1 – Martin Rockerfella (Brewers)



Line up
SBrisket

Strongbox

Mist

A&G

Grace

Benny
A cracking first game against a lovely bloke…

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The story so far…Hunter’s Guild

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The Hunter’s Guild were a team introduced in Season 2 with only a passing reference in Season 1 (on Hemlocke and Minx’s cards).

Hunters

Season 2 -Hunter’s Guild

The Hunter’s Guild is not a new one, but one of the oldest there is. However, they don’t have Guild Houses like the others nor do they ply their trade in the cities. Their Guild Ball team is a recent addition, however.

Most Hunter’s are pagan – believing in the old gods of the Moon Goddess and the Sun Father. The Moon Goddess is the mistress of the hunt. She blesses them to steal from the Sun Father, who nurtures the world.

The original purpose of the Guild was to hunt the great beasts of the forests in the north and deserts of the south.

The Hunter’s story starts at the Frontier’s Cup with the Mortician’s keeping Minx caged and them being guided by Hearne. Obulus barters the support of the Hunter’s in the forthcoming tournament for Minx’s release. Hearne, however, warns Obulus that the Hunter’s will seek recompense for Minx’s captivity – something Obulus seems unconcerned by.

The story continues with a match between the Hunter’s and Mortician’s. The Hunter’s are said to not play the game like any other team – rather than having established playbooks and practised tactics they stalk their opponents on the pitch by instinct.

Ghast is taken out by Jaecar before being patched up and sent back on. Zarola scores to give the Hunter’s the lead. Ghast and Jaecar then fight again and Scalpel manages to take down Egret. She then moves to help Ghast (now facing Seenah) but is stopped by Obulus from the sidelines. Seenah then attacks Ghast, ripping his throat out and killing him instantly. The game ends and Obulus is satisfied the Hunter’s progress to the final.

The story concludes with the final – Mason’s vs Hunter’s. The game is watched by Obulus from the sidelines to ensure the Hunter’s fulfil their side of the arrangement.

The game ends with the Mason’s winning but with Honour crippled, presumably by Hearne at Obulus’ behest.

Theron

The team is captained by Theron, Champion of the Sun Father. A career soldier during the Century Wars, he felt betrayed by the political unions reached at it’s conclusion. He spent the subsequent years wandering, trying to find somewhere to belong – eventually walking into the wilds of the north. Soon after he encountered an emissary of the Hunter’s Guild, Hearne.  Theron finally found somewhere he felt he belonged.

Fahad

Fahad is the team mascot, a midnight devil from the forests of the north.

Jaecar

Jaecar is the team vice captain, a natural born killer known to do all that is necessary to ensure the kill.

Zarola

Zarola is a skilled hunter and makes no distinction between humans and animals that hunt – seeing them as siblings and hunting with them as a pack.

egret

Egret is unusual for a Hunter as she is neither an abandoned orphan nor an exile. She is the daughter of an old Castellyian noble family, a well-educated child born of privilege. However, a noble existence felt like a noose around her neck and she escaped to the wilderness to find peace. She was watched by the Guild before being taken to the Lord Huntress. For many this would mean banishment or death, but Egret was met with a smile as the Huntress sensed a kindred spirit and potential successor.

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Hearne is the eldest of the Hunter’s and no living soul remembers his life before the Guild.  None also know how he became the spiritual conduit of the Sun Father. All that is known is that the benevolence, wisdom and serenity of the deity shines through him. Hearne is present at the initiation of all new novices into the Guild; he occupies a unique position for devout Hunter’s. The Lord Huntress is the ceremonial and political head of the Guild and is chosen by the Moon Goddess. She must have her opposite though in the Scion of the Sun Father (currently Hearne) as both ally and rival.

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Chaska is known as a stubborn, coldhearted, intractable man, but is probably the friednlist of the Hunters as he does interact with the outside world. He is a skinner within the Guild.

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Seenah, the great bear, is a remarkable member of the Guild team. A wild beast seemingly tamed to aid the Hunter’s cause. Rumours abound that Seenah has the soul of a man trapped inside like the ancient tales of lycanthropy.

Until next time sports fans!

Solthecius!

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Given the recent teasers of Benediction and Grace as well as ‘Union Captain’ there is a bit of a buzz around the community about Solthecius and the Solthecians so I though I would recap what we know so far:

The Solthecian Cult/Church is one of (probably the) biggest organised religions in the Empire of the Free Cities and is built around the worship of Solthecius (presumably montheistically) and draws a lot of parallels with the historic catholic church.

Solthecius was originally just a sun deity (hence the symbol) but seems to have developed into something more.

The Solthecian Cult is widely regarded as being heavily involved in the creation of Guild Ball as a sport.

Although Skald and it’s people are known to have their own style in all things; from fashion to eating habits, they are extremely resistant to outside influences from the other Sovereign States. The only element that appears to have been able to permeate this cultural ideal is religion. Skald is almost exclusively given to the worship of the Solthecian faith, robust churches standing proud in most villages and towns. In the cities, the walls and roads are lined with spectacular stonework and artistry of saints and blessed angels, spectacular cathedrals dominate the skyline.

Piervo is the holy city of the Solthecian Order, which has offered the Sovereign State a great deal of protection.

The head of state of both Piervo and the Solthecian spiritual faith is known as the Bacchus and is elected by mandate of the god Solthecius; his divine will manifested by the archbishops and cardinals.

The role is unlike any other clerical or royal position throughout the Empire of the Free Cities; the Bacchus is able to influence several Sovereign States where the faith has any sort of foothold and even more so where it is the predominant religion.

During the Century Wars, Bacchus Alexandria IV and his successor, Bacchus Galbratii, were able to successfully negotiate with any Sovereign State that turned her sights to Piervo. They spared its people from the horror of the conflict beyond the walls and saved the city and its ancient religious landmarks from ruin time and time again.

Although to believers this leader is the chosen of Solthecius, in reality, any election of a Bacchus is a process of shrewd manoeuvring, underlying threats, and careful alliance. Thus, the head of state is often possessed of a considered political mind. Many followers would likely be surprised to learn how deep corruption runs within Solthecian faith and how self interested its leaders tend to be.

The Holy City is home to spectacular architecture and beautiful gardens; high domed cathedrals compete against monasteries with spires that point into the skies like crooked fingers. Statues old and new line every boulevard and street. Every hour, bells ring out and the scent of incense is thick in the air. Wherever an individual might stand in Piervo, there is at very least a low hum of penitent followers deep in prayer and every day the city is flooded with pilgrims come to demonstrate their faith.

This is not to say that industry does not exist within the walls, far from it. The Butcher’s Guild’s ruling house is in Piervo and has existed as the sole purveyor of sacred meat to the Bacchus for generations; something which its many Magisters and Chamberlains are keen to remind both visiting officials and those of other guilds. The Mortician’s Guild also holds significant influence amongst the clergy in Piervo; the two bodies frequently working hand in hand in the day to day lives of the population.

The symbolism of the Solthecian faith draws a lot of parallels with the Christian church and images of Angels (such as Angels of Conflagration) and devils are rife. The Church also denounces Mechanica constructs as devils.

The Churches of Solthecius are organised by Sovereign State and have their own military orders, as demonstrated by Michele Cesare de Corella, Knight Paladin of Divine Solthecius, praise be to his name and noble legacy, First High Priest and august Lord of the Valentian Church of the Solthecian Cult who captured Ox in Season 1.

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Spigot is a reformed character, now sober he is a devout (but secret) follower of Solthecius.

Bonesaw

Bonesaw was once a priest in the Solthecian Cult but has been exiled. He still offers prayers to Solthecius during the funerary rites when working with the Mortician’s Guild. Solthecian priests and monks are known to participate in calisthenics as a way of purifying the body.

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Mist also has an as yet unexplained link to the Solthecian Church. There also appears to be a strong but as yet unexplained link between the Union and the Solthecian Church.

Until next time sports fans!

 

The story so far…Fisherman’s Guild

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Onto the Fisherman’s Guild

Fish

The Fisherman’s Guild is, as would be expected, one that is very common in the island nations of the Sovereign States. The team has been around for a few years but had been languishing in the lower divisions until the Guild’s fortunes changed when the nobility developed a taste for sea food. This resulted in Guild Houses appearing where they hadn’t been before and the team improving a lot very quickly.

Season 1 – Fisherman’s Guild

The Season 1 story begins with a Butcher’s team (Ox, Brisket, Boar, Boiler, Shank, (presumably) Princess) facing off against the Fisherman’s Guild (Corsair, Siren, Kraken, Shark, Greyscales, (presumably) Salt). The game culminates with Ox cutting Corsair’s foot off.

Following a meeting between the Lord Chamberlain of the Fisherman’s Guild, Vincent de Laurentis and the mysterious Longshanks of the Union, it is agreed that Corsair will be removed as captain of the Fisherman’s team and replaced. Shark is then appointed as the permanent team captain of the Guild.

The story continues with a match between the Alchemist’s (Midas, Flask, Katalyst, Mercury, Calculus, Mist (of the Union) and Fisherman’s (Shark, Salt, Angel, Siren, Kraken, Greyscales) Guilds.

There is an obvious tension between Siren and Mist (described as the wrath of a thousand year enmity – literal or figurative is anyone’s guess). There is at least an insinuation that either Mist has some ‘mind control’ abilities or Siren is prone to bouts of psychosis.  Siren is seen to imagine the world changing into a shimmering blurry image whilst she’s fixated with Mist, resulting in her screaming ‘Get out of my head!’ before she sees an image of herself as a child.

Next up is a match between the Butcher’s and Fisherman’s Guilds again. The game sees Ox, Boiler, Meathook, Brisket and Boar facing off against Shark, Kraken, Greyscales, Jac and Snakeskin (of the Union disguised as a rookie Fisherman). The game is going well for the Butcher’s until Snakeskin fulfils her contract and guts Brisket, leaving her for dead, in revenge for the attack on Corsair.

The story continues with another meeting between the Lord Chamberlain and Longshanks, which results in the Fisherman’s Guild imprisoning Longshanks, who is subsequently tortured..

Once again there is another match, this time the championship final between the Fisherman’s and Mason’s Guild, which the Mason’s go onto win.

Ox and a group of Butcher’s manage to infiltrate the Fisherman’s Guild House and kill Laurentis in revenge for the attack on Brisket.

Shark

Following the attack on Corsair, Shark is appointed as the Captain for the remainder of Season 1.  He is from Eisnor, on the northern fringes of the Empire, and is seen as a blunt, aloof individual, and so differs from the familial nature of the rest of the team.  Shark feels the weight of the captaincy upon him and is more concerned with the success of the Guild than his own personal glory.

Salt

The Fisherman’s Guild doesn’t have a strong history of bringing animals to the pitch, but the season 1 mascot is Salt, the sea otter.

Greyscales

The team’s vice-captain is Greyscales, a veteran of the game who provides the inspirational leadership that is lacking from Shark.

Siren

Siren is an enigma and how she came to be on the team is also a mystery. One story says that she and Kraken walked into a guild house in Boujonte and demanded to be on the team, whilst another is that Greyscales and Corsair found her in an abandonded shipwreck. Her origins are still unknown.

Kraken

As with Siren, the origins of Kraken are unknown but he is seen as a gentle giant. There is an, as yet unexplored, link between Kraken, Siren and Mist (of the Union). In a game against the Mason’s, Kraken and Siren  both reacted to Mist’s presence (Siren in shock and Kraken in rage).

Jac

Jac is believed to be from Butcher’s stock and is seen as hardy, reliable and loyal.  He was press-ganged into the Old Skaldic Navy during the Century Wars. Rumours abound that he is actually Ox’s missing brother Jacques.

Angel

Angel is the rookie of the team in season 1 and is generally liked by all. At least to Greyscales, she will become the biggest star the game has ever seen.

Season 2 – Fisherman’s Guild

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Corsair returns to captain the team in Season 2 and before being attacked by Ox was seen a sthe real driving force behinds the team recent on-field success. Rumour has it that Corsair travelled east to Indar and Numa during his recovery. The Corsair that returned was drunk, overweight and a shadow of his former self.

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The mascot in season 2 is Tentacles ,the octopus, who attached itself to Corsair ship on the trip back from the East and was subsequently taken along to a game.

Sakana

Sakana is from a large family in Numa, a poverty-stricken province of Indar. The Numasai usually take one of two paths in life; a nomadic existance on the land or a life on the sea crwing fishing trawlers and merchant barges. Sakana took a third path, that of the pirate. He became a privateer under the charter of the Indarii sultans. During Corsair’s exile he became captain of the crew Sakana was on and they became friends. When Corsair returned west, Sakana came with him.

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The Fisherman’s Veteran player in Season 2 is Siren.  Her story (and that of Kraken) remains a mystery but something has caused a change in her. Before she was seen as creeping, insidious and passive but now as a silent, furious banshee, charging in headlong into the fight. Where before she would often be seen to smile her face is now almost always in a snarl. Greyscales view is that it was something to do with the moon, the tides turning in the southern seas, and the old Lords of the Deep. Take from that what you will.

 

 

 

The story so far…Engineer’s Guild

gb-teams-engineers

Next up the Cogs.

engineer-s-guild

Season 1 – Engineer’s Guild

The relatively new Sovereign State of Ethraynne (having broken away from Valentia) is known for it’s inventions and scientific innovations and is host to large, influential houses for the Astronomer’s, Alchemist’s and Engineer’s Guild.

The Engineer’s Guild themselves are still relatively new (although not as new as some) and was first formed just before the beginning of the Century Wars, as States began to build siege engines and fortifications. The Guild’s principle purpose was the technical knowledge and regulation of such construction, as well as the understanding of the forces that drive them. In the years since the end of the Wars they have focused their efforts on public developments and whilst elder members of the Guild are content with these accomplishments, the newer members only see this as the beginning. These newer members have focused their efforts on clockwork instruments and devices.

The Engineer’s team is one of the few where most or all of the players actually practice their craft.

Ballista

The team is lead by Ballista, known for his diligence and attention to detail. He made his fortune (and that of the Guild) during the Century Wars by creating weaponry and siege engines. Some examples include giant trebuchets, bolt throwers, steel-clad towers and flame throwers. He tried to introduce the latter to Guild Ball once and had a lot of success until the Engineer’s came up against the Alchemist’s (the Guild who produced the fuel for the weapon) and an ‘accident’ caused the weapon to explode, killing his apprentice – the weapon hasn’t been used since. Ballista is known to be sentimental with a strict code of honour and pride.

Mainspring

The season 1 mascot is Mainspring (or at least one of the Mainsprings as there multiples) an automaton designed and build by Ratchet.

Salvo

Salvo (also known as Salvatore) was born on the streets of Annamura and had always held an interest in the Engineer’s Guild and it was no surprise that both he and his older sister, Quistis, were both apprenticed to the Guild and specifically to Ballista. However, Quistis was the apprentice who died in the tragic flamethrower accident, but her death allowed Salvo to join the team.

Velocity

Salvo, deeply affected by his sisters death, build Velocity in her image as a tribute to her and with Ballista’s skill, influence and knowledge the project was completed and Quistis lives on in Velocity.

Collosus

Not every team boasts a monster like Boar or Ghast and such a disadvantage can severely hamper an team ambitions. Ballista was aware of this and along with the Raed Engineer, Axle, he built Colossus as an alternative. Axle pilots Colossus on the pitch to great effect.

Ratchet

Ratchet is a maverick and revolutionary as well as an exceptional inventor who created the Mainsprings. A native of Indossa, he left to escape the torment of being overshadowed by its backwards thinking. there is tension between him and Ballista who he sees as slow, lumbering and too stuck in the old ways. His first creation was an automaton that was shaped like a man and moved on tracked wheels (presumably Flask). The Mainsprings were a far greater success and the addition of outlawed explosives and a few design changes yielded a powerful new weapon. He did however meet with resistance from older members of the Guild who remembered the horrors of these weapons in the Century Wars, something he cared nothing for.

Season 2 – Engineer’s Guild

Season 2 begins with the Engineer’s playing the Alchemist’s in the Frontiers Cup (a game the Alchemist’s believe the Engineers are going to throw). However, the agreement between the two Guild’s isn’t kept and the Engineer’s win. During the match Velocity is ignited by Mercury which results in her being severely damaged. Salvo almost kills Calculus in revenge (whether for damaging Velocity or Quistis’ original death, or both is unclear). We also get an insight into the Guild’s goal post which is described as “a tall clockwork column which belched smoke into the air as it revolved around a central gear shaft”.

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The team in Season 2 is captained by Pin Vice, who is as cold and calculating as any machine – exemplified by her killing her apprentice when they are no longer useful to her. She sees Ballista as flawed as he has a sense of empathy and sentimentality. Ballista is ousted as the captain for his betrayal of the Guild by not fulfilling the deal with the Alchemist’s. She plans to redesign the team as an unstoppable extension of her will. Outside of the game she is part of a secret sect whose goal is to reignite the wars between the Sovereign States, securing the influential status of the Guild. Pin Vice’s only interest in the game is to use it to further her own agenda. She is a mysterious individual who spends most of her time in a mechanica tower of her own design known as the Spire of Gears. The tower turns as the day progresses (for reasons unknown). Pin Vice sports many mechanical augmentations, believed to be as a result of her design to overcome her biological limitations.  Pin Vice also sees the turmoil within the Union as a potential avenue to an unexpected ally.

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The season 2 mascot for the Engineer’s is Mother, a mechanical spider and her brood. Presumably built by Ratchet again although this is unclear.

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Following Velocity’s destruction against the Alchemist’s Guild, Pin Vice managed to obtain and rebuild her to her own specifications, much to the chagrin of both Salvo and Ballista. velocity is now less of a tribute to Quistis and more a practical and adaptable instrument.

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Pin Vice also managed to discover the secrets of making semi-sentient mechanica whilst reconstructing Velocity and utilised this knowledge to create Hoist. Something that delighted Pin Vice as she can replace argumentative and emotive humans with responsive and controllable mechanica. Hoist was built as a replicator, able to adapt to the teams needs as the game progresses. Hoist has also caused a lot of controversy amongst all of the religions throughout the Empire of the Free Cities.

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Compound is introduced a player for both the Alchemist’s and Engineer’s team in Season 2. An Alchemist during the Century Wars he was know to have developed chemical weapons used to break sieges and was known as the Rat Catcher as he lead men, women and children to their deaths. He was caught and disfigured by survivors and presumed dead. He wasn’t, however, and had been kept by the Engineer’s Guild in Svardlett. Pin Vice has rebuilt him, giving him new arms and eyes.

Until next time sports fans!

Episode 23 – Talking Granite with Mat Hart

We are finally getting some details about the Season 3 Guild Ball players – exciting times ahead!

Singled Out - A Guild Ball Blog

Andrew and Jason talk to Mat Hart about Granite, the new season 3 Masons player, and how she fits into the team.

Episode 23

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Player Analysis – Butchers – Meathook

Gut and String

Since Season 3 is coming up in the near future, there isn’t much point in going over Season 2 players in detail, as we still don’t know if players are changing or staying the same following the new releases. As such, it’s probably more useful to go over a model we know the stats for in the next season. Since I’ve started out looking at the Butchers, Meathook is the obvious choice here.

In season 1-2, Meathook was pretty unimpressive. Tooled Up is a powerful play, but other than that one ability she’s pretty mediocre. Only bringing 1 INF and often wanting more to get much done is never good, and Rage does the same thing with much more efficiency. Her defenses were also pretty unimpressive, with a 4+/0 statline and only 14 HP leaving her vulnerable to a lot of enemies.

However, comparing Meathook to her Season 1 counterpart…

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