Guild Ball – New Captains: Mourn The Nightmare

So quite unexpectedly Steamforged Games have announced four new Captains for Guild Ball. One in particular caught my eye and that is Mourn of the Mortician’s Guild.

sQ8v8fDz.png

Following the events of the beginning of Season 4 where **SPOILERS** Scalpel kills Obulus, we were given a story based upon a Christmas Carol, called A Free Cities Carol where Scalpel is visited by the ghost of Obulus. At the end of the story the ‘future spirit’ appears:

“a figure lurched into view, but a child at first glance. Lank hair ran like long streaks of oil from her scalp, its dark hue a stark contrast to the deathly pallor of her skin. In a hideous parody of the Solthecian carollers, the girl held a large candle in the palm of an upturned hand, seemingly uncaring of the molten wax which dripped down to sear her flesh.

Horrified, the Spirit Weaver turned to speak once more to the Ferryman’s shade, only to find him absent. Her gaze swept to the open pages of his tome, a single silver coin placed on its aged parchment the only indication of his presence. She returned to the doorway just as the mournful child lurched through, the grave light illuminating the metal discs set into the vacant sockets of her eyes. Scalpel didn’t need to look closely to know they would be one and same as the Ferryman’s tokens.

The Murderer bowed her head.

Dead he may be, but the Ferryman’s legacy lived on.”

Unknown at the time, this is now Mourn, The Nightmare, The Mournful Child.

This has then been followed with a brief story from Scalpel’s perspective:

GB-S4-Captains-Mourn.jpgSome of the initial suggestions have been that ‘the Ferryman’s legacy’ may refer to her being either his child or his apprentice. However, I feel the truth may be far darker than that.

Looking at the artwork she doesn’t appear to be entirely human with oversized clawed hands, not to mention that her eyes have been replaced with coins (or Obolos). Could it be that the link isn’t from Obulus to her but rather that the tokens are a sign of her favour to him?

What if she has been the driving force behind Obulus’ power and influence and that she needed a sacrifice of a master by a protégé to enable her to cross the veil into the world?

What if everything up to this point has been part of her plan, rather than Obulus’?

 

As for how she’ll play on the table, control is a fairly obvious guess. I can see the candle playing into some sort of area control and the a play called ‘Snuff Out’ is hopefully not ignored.

She seems to be carrying a number of weapons and there are also obvious links to rats.

It’s going to be a big ask for her to replace either Scalpel or Obulus in a roster though.

Until next time sports fans!

 

Advertisements

Hobby goals 2019

I guess it’s that time of the year again to set out some hobby goals for the year ahead.

2018 was a bit of a weird one and I didn’t have anywhere near enough time to dedicate to the hobby as I would have liked. Couple that with the fact that I am very much a hobby butterfly flitting from one idea to the next, I really got nothing substantial done.

With that in mind, in 2019 I am going to concentrate my time across a three projects and see if I can stick to them.

They are:

Guild Ball – Ratcatcher’s

Ratcatchers

For me, Guild Ball is still one of the best and most fun games I have ever played and I’m obviously going to continue playing in 2019. I’m not much of a tournament player so this will likely continue to be casually or in small local events.

I am also going to concentrate on Ratcatcher’s for a foreseeable future. I have been playing Morticians since Season 1 and although I really like them, I just not as enthused to play them as I once was (probably in no small part to their recent rise in popularity).

I’ve loved the idea behind the Ratcatcher’s since I first heard about them and especially liked the ‘rat trap’ play style of season 3 as well as their aesthetic. Although they have changed somewhat in season 4 I am going to stick with them. However, at the moment I find them difficult to play, find them inefficient and unforgiving of any mistakes. Couple this with me being a mediocre player at best it’s going to be a challenging 2019 Guild Ball wise.

 

God Tear

acfa833ac10f52ebf68e401c3d43a8e2_original

Steamforged are due to release God Tear this year and as a Kickstarter backer I am excited to see what’s to come for this. I think it’s a good mix of wargaming and boardgaming to keep a lot of my friends interested who generally only engage with one or the other.

The game looks to be shaping up to be quite good, although there have been a few controversies along the way (not least the ridiculous change to Grimshalla).

Grimshalla and her Retches - now added to your pledge for FREE!

I have high hopes for this game and hope SFG don’t disappoint.

 

The other ‘project’ I am going to pursue is:

Warhammer 40,000/ Age of Sigmar – Daemons of Slaanesh

I started wargaming about 20-odd years ago and it was Games Workshop that brought me into the hobby. I had steadily drifted away from Games Workshop games but 2018 really peaked by interest again and I’m really enthused to pick up both 40k and AoS.

I’ve played a few games of both towards the end of last year an thoroughly enjoyed them. Slaanesh has always held an interest and with some of the recent releases and rumoured future releases, I’m back baby!

I really want to get at least a small army painted and on the table in 2019 and have a couple of friends locally who are doing the same so hopefully we will keep each other on track.

I am hoping to use the blog this year to continue to post some Guild Ball content (lore and games) as well as record my progress with Slaanesh.

Until next time.

Godtear – Champions Assemble part 2

acfa833ac10f52ebf68e401c3d43a8e2_original

Next up we look at the back stories for the six of the Early Access Champions:

Blackjaw, The Bloody Messiah

Race: Orc

Class: Maelstrom

Blackjaw

Known only as Exile, Blackjaw is a creature of uncertain destiny, the bloodthirsty nature of his people a terrible portent of what may come to pass.

Lorsain, The Autumnal Wind

Race: Elf

Class: Slayer

Lorsain

Mysterious and fay, the elves of the great forests are not known to leave their ancestral home without good reason. None doubt the arrival of the Autumnal Wind is not without great portent… yet the reason for Lorsain’s presence is entirely unknown.

For some she is as gentle as the summer sun, a blessing upon those she encounters; for others she is the bitter winter chill, a merciless frost creeping into their bones.

In time her quest shall be known – but for the moment she remains an an unpredictable enigma, her deadly prowess feared by all.

 

Raith’Marid, The Rising Tsunami

Race: Dragonkin

Class: Shaper

RaithMarid

Surely no more noble race exists than the mighty Dragonkin, their proud bearing speaking of ages long passed. But for all their potency, this magnificent people are seldom gifted as Chosen, their bodies more akin to the elements than the blood and tissue of other mortals. Yet the mantle of Champion has come to Raith’Marid regardless. The pull of the Godtear like the ebb of a great ocean he searches the land for omen of his unknown destiny. Is he the first of a great rebirth among his people, or shall he be a lost martyr in the trials to come?
Rangosh, Scourge of the Broken Plains

Race: Beastkin

Class: Slayer

Rangosh

A merciless and brutal warlord of fearsome repute, Rangosh’s unexpected rise to leadership amongst the outlaws of the Broken Plains has been as bloody as it was abrupt. A hulking brute towering above his minions, the Scourge rules with a barbed lash and vicious temperament, the threat of violent reprisal ever present.

Eager to carve out a bloody dominion, Rangosh has never been content to remain in the desolate wastelands, his eye long settled upon the affluent lands of man and the riches of the dwarf holds. But now another lust calls to Rangosh, for he has awakened as Chosen. Assailed by dreams of godhood, he directs his path of conquest ever closer to the slumbering Godtears and his waiting destiny, brute force and ferocity overcoming any who would dare stand in his way…

 

Rhodri Ironheart, Thane of the Forsaken Holds

Race: Dwarf

Class: Guardian

Rhodri

Rhodri Ironheart’s stern demeanor hides the great tragedy of his past, his people slaughtered by Orc Reavers. Although the greenblood invaders have since been hunted down, there can be no return for Rhodri’s wards, their lives lost as their blood ruined the fertile earth.

Determined and stoic, Rhodri has sworn great oaths to his ancestors that never again shall his people suffer such tragedy whilst he draws breath.

His skin turned to the same iron that rules his bitter heart, the power of the Godtear has made Rhodri all but invincible to even the most deadly attacks, an unbreakable rock upon which his foes are broken.

 

Shayle, Keeper of the Oath

Race: Human

Class: Shaper

Shayle

Not all humans are bound by ties to the kingdoms of mankind. For those on the fringes of this great protectorate, a stronger allegiance is owed to the elements of the earth than to the petty monarchies. Shayle is one such figure, unforgiving of his people’s fickle nature. Distrustful and believing mortal kind unworthy of the power of the gods, Shayle has sworn a powerful oath to never claim such potency. Instead he shapes the living stone around the Godtear he finds, crafting forms in the image of the ascended gods now past.

Woe betide any who would try overcome him, for not only must they defeat the Keeper of the Oath but also the mighty the guardians he has created.

 

Godtear – Champions Assemble part 1

acfa833ac10f52ebf68e401c3d43a8e2_original

This is one for the Lore Junkies, I’m going to summarise what we know about the Champions backgrounds so far starting with the four from the original Kickstarter pledge.
Galana, The Crystalmancer

Race: Gnome

Class: Shaper

08e0cddf877eb20383a819be7ce9dfe0_original

Few mortals can claim to know the gnomish race with any truth, for this diminutive people are selective and cautious by nature, trusting only their own. In the forgotten corners of the world they make their home, far beyond the expanse of the Cradle.
Only but one of their number wanders abroad. Her decision borne from a strange wanderlust previously unknown to others of her kind.
Galana has become a familiar sight atop the highest peaks since entering the Cradle. Her hands tightly pressed to her staff as she communes with the storm-borne spirits. Through the these Spirits words she has at last divined the purpose of her restless soul. Now tempered by a newfound quest to unite the awaiting Godtear by the hand of the Crystalmancer.

Mournblade, The Soulless

Race: Undead – Skeleton

Class: Guardian

b87d1c3f456c87e8b63c44f739f5327b_original

A defeated Champion during a past age, Mournblade should have been destroyed as the Godtear was wrenched from his fallen body. Yet even as his flesh was consumed his bitter soul was unwilling to admit defeat, and in the darkness his disembodied spirit remained, feeding from the carrion energies of the dead. His armies and body broken, the shade could only howl in frustration watching his triumphant adversaries claim ever more titanic victories, knowing ascension to be slipping well beyond his grasp.

Coldly calculating, Mournblade fled deep beneath the earth, biding his time until the death of the Ascended and the renewed rain of the Godtear. At the dawn of this new age he has emerged once more, reborn as the Ashen One, hungry to begin again his relentless pursuit of power…

Sneeki Peet,The Malined

Race: Goblin

Class: Slayer

3fe13e65db49a932042e931e87ba8292_original

Since the dawn of the Eleventh Age a shard of the Ascended Death has lain at the heart of the Bitter Swamp, lost amongst waters turned murky and foul. The wretched goblins of these miserable depths once worshipped the Godtear as a primitive totem, those exposed to the corruption driven mad and named prophets by their misguided brethren.
Yet this ended with the creature known as Sneeki Peet, his lust to possess the stone overwhelming all other desires in his primitive mind. Stealing his way amongst the assembled prophets, he seized the shard and consumed it whole, their terror at his actions quickly turned to awe witnessing his awakening. Now chieftain amongst the tribes, he wanders the land with his kin in search of yet more Godtear, his unholy appetite only now truly awakened…
Titus, The Dishonoured

Race: Human (probably)

Class: Maelstrom

63695c7dd7fb0a5916d20107f4b5a2a0_original

Once proud general of the VI Legion, Titus and his warriors are banished in disgrace, left to roam only as exiles and no longer admitted within the borders of the Sanguine Princes. Their only crime was fellowship and respect in the face of recklessness; yet Titus’ decision to honour the lives of his men still earned him death in the gladiatorial arena, surrounded by the baying crowds.

But Titus would not fall that fateful day. Every opponent sent was bloodied and felled. Terrifying and monstrous creatures were unleashed, but still, none overcame him. As the sun fell from the skies Titus remained resolute, the name of his legion cheered by a thousand voices. For his crimes, he still was made an outcast. But his name is that of a hero, spoken in hushed whispers – and one day it is hoped among the people he shall return to claim not only his own redemption but also that of his disbanded legion.

Godtear – Epic Battles in the Eleventh Age

acfa833ac10f52ebf68e401c3d43a8e2_original

So, Steamforged Games, publishers of Guild Ball have returned to Kickstarter to fund their new tabletop game, Godtear.

The game can be summarised as “a fast-paced, high-action combat game for two players, in which each player takes their warband of Champions and Followers and battles rival warbands for control of the precious Godtears scattered across the land.”

The game itself is factionless and features a host of fantasy races (Elves, Dwarfs, Minotaurs, Undead, Dragonkin, Orcs) as well as Humans. The game takes inspiration from MOBAs, with each Champion fitting into one of four classes (Guardians, Maelstrom, Shapers and Slayers) that roughly define their role and general playstyle.

Guardians concern themselves less with the opposing warbands destruction than with their own warband’s longevity. Most Guardians are extremely tough in their own right, but Guardians are far more varied than walking barriers. Guardians can focus on taking hits for nearby allies, increasing damage reduction for themselves or others, healing friendly models’ wounds, or even returning armies of Followers to the battle.

Maelstroms place a greater focus on the quantity of their attacks than their individual quality. These Champions can’t deal as much damage as Slayers against hard targets, but they’re more capable of thinning out the ranks of an opponent’s army. Maelstroms also favour a more fluid fighting style, moving from enemy to enemy rather than going toe-to-toe with a single foe. As with any Godtear class, this can take many forms – from fireballs blasting apart clustered enemies to whirlwind style attacks against every adjacent enemy to effects that chain from foe to foe.

Shapers weave the flow of battle to give their warband the upper hand. Shapers typically have at least one ability to move other models (friendly and/or enemy), but they’re also the class that interacts most directly with scenario objectives and the battlefield board. Right down to how they make Skill rolls and deal damage, Shapers are a unique breed, but what they lack in raw offence, they make up for with abilities that can change the course of battle at its pivotal moment.

Slayers are the most familiar type of Champion. They focus on dealing damage to a single target, but their individual methods vary greatly. For example, one Slayer could make brutal shots with a bow from a great distance while another could smash an enemy’s face with their fists while yet another could whip their Followers into ruthless murder machines. Regardless of the methods they employ, however, Slayers are the go-to Champion class for dealing with tough targets.

105e942b2e6ab20459696ab6cf40227b_original

The miniatures will be made from the same PVC as Guild Ball and come pre-assembled.

The game originally had a funding goal of £30,000 but at the time of writing is over £240,000 and still has 13 days to go. For a pledge of £79 you are getting a decent amount of stuff, with more likely to follow:

70f49ef43d9239b45be7f6f51b57da73_original

I’m sure there will be more to come for this game in the future, but for now – get backing!

Ratcatcher’s Guild – Scourge

The next model from the Ratcatcher’s Guild to be previewed is Scourge, the Pestilent Abomination.

Scourge

Scourge

Scourge is a beast of a man who seems to have bulked out on a high protein diet of rats. He’s the first model we’ve seen the rules for that has a direct interaction with the disease condition – both with starting the game suffering the condition (much like Katalyst with burning) and also gaining [+1] DMG to Playbook damage results when he is suffering the disease condition. His playbook is also interesting as it’s quite Blacksmith like.

Combining Snack Break with Grave Digger for 4 VP take outs could be interesting.

 

I’m very excited to see what the Ratcatcher’s are capable of on the pitch – until next time sports fans!

Ratcatcher’s Guild – Pelage

Steamforged are releasing a new concept into Guild Ball – the Minor Guilds.  These are teams that have been affiliated with the Major Guild (all the currently playable Guilds) in an effort to wrest control back from the Solthecian Church (surprise surprise Obulus is behind it).

The first Minor Guild are the Ratcatcher’s who are affiliated with the Mortician’s Guild.

Ratchatchers-TeamPainted

The latest model to be previewed for the is Pelage.

Pelage

She’s a seductive killer who is wearing a cloak of rats. I’m sure comaprisons will be drawn between her and Cosset

DSCN8990

Check out her rules below:

 

I’d also suggest you listen to the Strictly the Worst guys talk to Mat Hart and Jamie Perkins about here here: http://strictlytheworst.libsyn.com/episode-34-the-gang-hosts-an-interview