Fangtooth Reborn

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Hello Sports Fans,

Today we have a quick look at the final model to join The Order, Veteran Fangtooth.

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He’s a very different prospect than his original incarnation. With higher MOV, KICK, ARM and INF, his playbook and Character Plays and Traits are different too.

It’s as if he is permanently Unleashed!

Whatever The Order has done to him has cleared him of his stench too.

Gluttonous Mass has been renamed to Resilience, I’m assuming to allow the trait to be used for players who aren’t on the large size.

Until next time Sports Fans!

Solthecian

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Spigot – Third of his Name

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Hello Sports Fans,

Today we have a quick look at the next model to join The Order, Seasoned Spigot.

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He’s a real mixture of both the original and Veteran versions, retaining Close Control and Ball’s Gone, whilst regaining Floored which he lost in his Veteran version.

He’s lost a couple of points of health but has gained a point of Armour.

Reading the Game also ties in nicely with Seasoned Brisket’s game as another way of moving the ball from a previously activated model.

Until next time Sports Fans!

Solthecian

 

 

 

 

Godtear – Champions Assemble part 2

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Next up we look at the back stories for the six of the Early Access Champions:

Blackjaw, The Bloody Messiah

Race: Orc

Class: Maelstrom

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Known only as Exile, Blackjaw is a creature of uncertain destiny, the bloodthirsty nature of his people a terrible portent of what may come to pass.

Lorsain, The Autumnal Wind

Race: Elf

Class: Slayer

Lorsain

Mysterious and fay, the elves of the great forests are not known to leave their ancestral home without good reason. None doubt the arrival of the Autumnal Wind is not without great portent… yet the reason for Lorsain’s presence is entirely unknown.

For some she is as gentle as the summer sun, a blessing upon those she encounters; for others she is the bitter winter chill, a merciless frost creeping into their bones.

In time her quest shall be known – but for the moment she remains an an unpredictable enigma, her deadly prowess feared by all.

 

Raith’Marid, The Rising Tsunami

Race: Dragonkin

Class: Shaper

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Surely no more noble race exists than the mighty Dragonkin, their proud bearing speaking of ages long passed. But for all their potency, this magnificent people are seldom gifted as Chosen, their bodies more akin to the elements than the blood and tissue of other mortals. Yet the mantle of Champion has come to Raith’Marid regardless. The pull of the Godtear like the ebb of a great ocean he searches the land for omen of his unknown destiny. Is he the first of a great rebirth among his people, or shall he be a lost martyr in the trials to come?
Rangosh, Scourge of the Broken Plains

Race: Beastkin

Class: Slayer

Rangosh

A merciless and brutal warlord of fearsome repute, Rangosh’s unexpected rise to leadership amongst the outlaws of the Broken Plains has been as bloody as it was abrupt. A hulking brute towering above his minions, the Scourge rules with a barbed lash and vicious temperament, the threat of violent reprisal ever present.

Eager to carve out a bloody dominion, Rangosh has never been content to remain in the desolate wastelands, his eye long settled upon the affluent lands of man and the riches of the dwarf holds. But now another lust calls to Rangosh, for he has awakened as Chosen. Assailed by dreams of godhood, he directs his path of conquest ever closer to the slumbering Godtears and his waiting destiny, brute force and ferocity overcoming any who would dare stand in his way…

 

Rhodri Ironheart, Thane of the Forsaken Holds

Race: Dwarf

Class: Guardian

Rhodri

Rhodri Ironheart’s stern demeanor hides the great tragedy of his past, his people slaughtered by Orc Reavers. Although the greenblood invaders have since been hunted down, there can be no return for Rhodri’s wards, their lives lost as their blood ruined the fertile earth.

Determined and stoic, Rhodri has sworn great oaths to his ancestors that never again shall his people suffer such tragedy whilst he draws breath.

His skin turned to the same iron that rules his bitter heart, the power of the Godtear has made Rhodri all but invincible to even the most deadly attacks, an unbreakable rock upon which his foes are broken.

 

Shayle, Keeper of the Oath

Race: Human

Class: Shaper

Shayle

Not all humans are bound by ties to the kingdoms of mankind. For those on the fringes of this great protectorate, a stronger allegiance is owed to the elements of the earth than to the petty monarchies. Shayle is one such figure, unforgiving of his people’s fickle nature. Distrustful and believing mortal kind unworthy of the power of the gods, Shayle has sworn a powerful oath to never claim such potency. Instead he shapes the living stone around the Godtear he finds, crafting forms in the image of the ascended gods now past.

Woe betide any who would try overcome him, for not only must they defeat the Keeper of the Oath but also the mighty the guardians he has created.

 

Godtear – Champions Assemble part 1

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This is one for the Lore Junkies, I’m going to summarise what we know about the Champions backgrounds so far starting with the four from the original Kickstarter pledge.
Galana, The Crystalmancer

Race: Gnome

Class: Shaper

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Few mortals can claim to know the gnomish race with any truth, for this diminutive people are selective and cautious by nature, trusting only their own. In the forgotten corners of the world they make their home, far beyond the expanse of the Cradle.
Only but one of their number wanders abroad. Her decision borne from a strange wanderlust previously unknown to others of her kind.
Galana has become a familiar sight atop the highest peaks since entering the Cradle. Her hands tightly pressed to her staff as she communes with the storm-borne spirits. Through the these Spirits words she has at last divined the purpose of her restless soul. Now tempered by a newfound quest to unite the awaiting Godtear by the hand of the Crystalmancer.

Mournblade, The Soulless

Race: Undead – Skeleton

Class: Guardian

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A defeated Champion during a past age, Mournblade should have been destroyed as the Godtear was wrenched from his fallen body. Yet even as his flesh was consumed his bitter soul was unwilling to admit defeat, and in the darkness his disembodied spirit remained, feeding from the carrion energies of the dead. His armies and body broken, the shade could only howl in frustration watching his triumphant adversaries claim ever more titanic victories, knowing ascension to be slipping well beyond his grasp.

Coldly calculating, Mournblade fled deep beneath the earth, biding his time until the death of the Ascended and the renewed rain of the Godtear. At the dawn of this new age he has emerged once more, reborn as the Ashen One, hungry to begin again his relentless pursuit of power…

Sneeki Peet,The Malined

Race: Goblin

Class: Slayer

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Since the dawn of the Eleventh Age a shard of the Ascended Death has lain at the heart of the Bitter Swamp, lost amongst waters turned murky and foul. The wretched goblins of these miserable depths once worshipped the Godtear as a primitive totem, those exposed to the corruption driven mad and named prophets by their misguided brethren.
Yet this ended with the creature known as Sneeki Peet, his lust to possess the stone overwhelming all other desires in his primitive mind. Stealing his way amongst the assembled prophets, he seized the shard and consumed it whole, their terror at his actions quickly turned to awe witnessing his awakening. Now chieftain amongst the tribes, he wanders the land with his kin in search of yet more Godtear, his unholy appetite only now truly awakened…
Titus, The Dishonoured

Race: Human (probably)

Class: Maelstrom

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Once proud general of the VI Legion, Titus and his warriors are banished in disgrace, left to roam only as exiles and no longer admitted within the borders of the Sanguine Princes. Their only crime was fellowship and respect in the face of recklessness; yet Titus’ decision to honour the lives of his men still earned him death in the gladiatorial arena, surrounded by the baying crowds.

But Titus would not fall that fateful day. Every opponent sent was bloodied and felled. Terrifying and monstrous creatures were unleashed, but still, none overcame him. As the sun fell from the skies Titus remained resolute, the name of his legion cheered by a thousand voices. For his crimes, he still was made an outcast. But his name is that of a hero, spoken in hushed whispers – and one day it is hoped among the people he shall return to claim not only his own redemption but also that of his disbanded legion.

Godtear – Epic Battles in the Eleventh Age

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So, Steamforged Games, publishers of Guild Ball have returned to Kickstarter to fund their new tabletop game, Godtear.

The game can be summarised as “a fast-paced, high-action combat game for two players, in which each player takes their warband of Champions and Followers and battles rival warbands for control of the precious Godtears scattered across the land.”

The game itself is factionless and features a host of fantasy races (Elves, Dwarfs, Minotaurs, Undead, Dragonkin, Orcs) as well as Humans. The game takes inspiration from MOBAs, with each Champion fitting into one of four classes (Guardians, Maelstrom, Shapers and Slayers) that roughly define their role and general playstyle.

Guardians concern themselves less with the opposing warbands destruction than with their own warband’s longevity. Most Guardians are extremely tough in their own right, but Guardians are far more varied than walking barriers. Guardians can focus on taking hits for nearby allies, increasing damage reduction for themselves or others, healing friendly models’ wounds, or even returning armies of Followers to the battle.

Maelstroms place a greater focus on the quantity of their attacks than their individual quality. These Champions can’t deal as much damage as Slayers against hard targets, but they’re more capable of thinning out the ranks of an opponent’s army. Maelstroms also favour a more fluid fighting style, moving from enemy to enemy rather than going toe-to-toe with a single foe. As with any Godtear class, this can take many forms – from fireballs blasting apart clustered enemies to whirlwind style attacks against every adjacent enemy to effects that chain from foe to foe.

Shapers weave the flow of battle to give their warband the upper hand. Shapers typically have at least one ability to move other models (friendly and/or enemy), but they’re also the class that interacts most directly with scenario objectives and the battlefield board. Right down to how they make Skill rolls and deal damage, Shapers are a unique breed, but what they lack in raw offence, they make up for with abilities that can change the course of battle at its pivotal moment.

Slayers are the most familiar type of Champion. They focus on dealing damage to a single target, but their individual methods vary greatly. For example, one Slayer could make brutal shots with a bow from a great distance while another could smash an enemy’s face with their fists while yet another could whip their Followers into ruthless murder machines. Regardless of the methods they employ, however, Slayers are the go-to Champion class for dealing with tough targets.

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The miniatures will be made from the same PVC as Guild Ball and come pre-assembled.

The game originally had a funding goal of £30,000 but at the time of writing is over £240,000 and still has 13 days to go. For a pledge of £79 you are getting a decent amount of stuff, with more likely to follow:

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I’m sure there will be more to come for this game in the future, but for now – get backing!

Ratcatcher’s Guild – Pelage

Steamforged are releasing a new concept into Guild Ball – the Minor Guilds.  These are teams that have been affiliated with the Major Guild (all the currently playable Guilds) in an effort to wrest control back from the Solthecian Church (surprise surprise Obulus is behind it).

The first Minor Guild are the Ratcatcher’s who are affiliated with the Mortician’s Guild.

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The latest model to be previewed for the is Pelage.

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She’s a seductive killer who is wearing a cloak of rats. I’m sure comaprisons will be drawn between her and Cosset

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Check out her rules below:

 

I’d also suggest you listen to the Strictly the Worst guys talk to Mat Hart and Jamie Perkins about here here: http://strictlytheworst.libsyn.com/episode-34-the-gang-hosts-an-interview 

What’s in a name? – Blacksmith’s Guild

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The first 6 of the second Season 3 Guild, the Blacksmith’s Guild, has been released, so we have a look at the origin of their names. The Guild has a unique structure on the pitch as there are no mascots and the team is comprised of three Master’s and three Apprentices with a Master being named Captain each game:

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Blacksmith’s Guild

Anvil

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An anvil is a metalworking tool consisting of a large block of metal (usually forged or cast steel), with a flattened top surface, upon which another object is struck or worked.

Anvils are as massive as they are practical, because the higher their inertia, the more efficiently they cause the energy of striking tools to be transferred to the work piece. On a quality anvil, the smith’s hammer should rebound with almost as much energy as the smith puts into the downward stroke, ultimately making the smith’s job easier and less physically strenuous.

 

Sledge

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Almost certainly named after a sledgehammer rather than the vehicle. A sledgehammer is a tool with a large, flat, often metal head, attached to a lever (or handle). The size of its head allows a sledgehammer to apply more force than other hammers of similar size.  Although they are used in a variety of professions they are used in Blacksmithing to  shape heavy sections of iron.

 

Furnace

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A furnace is a device used for high-temperature heating. The name derives from Greek word fornax, which means oven. In an industrial setting they are used in the extract of iron from ore and in steelmaking.

 

Cinder

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Cinder is a material derived primarily from volcanic materials and are similar to pumice. An ember (a glowing, hot ‘coal’ made of greatly heated wood, coal, or other carbon-based material) is sometimes referred to as a cinder too.

 

Ferrite

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Ferrite is a cubic form of iron and it’s structure is what gives steel and cast iron it’s magnetic properties. Much like ‘Get Over Here, Iron’.

 

Iron

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Iron is a metallic chemical element and along with it’s alloy, Steel, are the principle metals used in blacksmithing.

Until next time, sports fans!